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RSO/Natural Evolution Biter Spawns
Hello, a while back in 14.xx I use to be able to configure the biter spawners to be so thick that almost every tile of the map was covered in them, making it super challanging to expand, recently I've been playing around with the settings in RSO and Natural evolution as those are two of the mods I have installed that affect spanwers and such.

What I am trying to get as is if anyone knows of the configs I have to change in order to make it where spawners are like how I stated above.

Any help on this would be much apreceated!
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Showing 1-4 of 4 comments
piccolo255 Aug 17, 2018 @ 11:19pm 
I remember seeing several threads* asking the same question, and I believe the consensus was "not in 0.16". It seems like one more bug with the current mapgen. Hopefully the 0.17 will fix it. In the meantime, maybe you can use the map editor to fill the map in with spawners...? Or start the map, optionally increase game speed, and let it run for a while to give the biters time to spread.

*My search skills fail me, here is the only thread I managed to find just now.
Mask of Humble Aug 18, 2018 @ 5:33am 
Yes I read that but I see no mention of him useing any mods, I use two that effect spawners, while they are much more numerious then in vanilla Factorio, they are still no where near the denseaty of what I had them at in 14.xx so I know that one of these mods have made them denser but I can't seem to figure out what setting to change to make them even denser.

Edit: rude of me sorry, Thank you for the response piccolo255 ^.^
Last edited by Mask of Humble; Aug 18, 2018 @ 5:38am
piccolo255 Aug 18, 2018 @ 6:43am 
Alrighty then, I tested a few things.

Go to Options > Mod settings.
- Under Startup, turn on Resource Spawner Overhaul > Use vanilla biter generation. (This will restart game when applied.)
- Under Map, turn on Resource Spawner Overhaul > Use RSO biter generation.
- Under Map, set Resource Spawner Overhaul > Enemy base chance to "1".
- Under Map, set Resource Spawner Overhaul > Enemy base size to "20".

Create a new game.
- Set Enemy bases frequency to Very high.
- Set Enemy bases size to Very big.
- Set Enemy bases richness to Very good.
(Note: some or all of these are probably useless, but I set them all just in case.)
(Note 2: RSO-spawned resources and biters do not appear in the preview, you'll have to actually start the game to see the results. For testing, use a map-reveal cheat.)

Here's what I got with a "Big" starting area: https://imgur.com/a/t7Ue16m

How's that? Looks a bit squary and artificial, but that should mellow out after a while as new spawners start appearing.
Mask of Humble Aug 18, 2018 @ 6:50am 
Yeah thats more like how it use to be fore me, tho in 14.xx they where more in shperical clumps with "highways" or "roadways" inbetween them all but hell, I'll take this, Thank you for your help.

Edit: I already have this setting but for some reason I still don't get spawns like this. Odd, I will have to fiddle with it some more.
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Date Posted: Aug 17, 2018 @ 9:04pm
Posts: 4