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And personally my opinions are valid. I mean anyone can agree that the early game is a slow slog through hell. And that's honestly why I don't enjoy it. Because the early game's progression is none-existent.
git gud.
It goes far beyong personal opinion. Statements like
... are inflammatory and made by an ill-informed experience. By your own admission, you didn't get very far into the modpack, and therefore didn't see any of the systems that use the byproducts that you found so offensive. You can't accuse the modmakers of making an unbalanced mod when you haven't bothered to see how it unfolds. You're being unfair to people who have worked hard on creating a major project, dismissing it out of hand.
You don't enjoy it, fine. It's clearly not for you. But many people DO enjoy both modpacks, and like the challenge of the balance that comes with them.
i still haven't setup multiple ore smelting yet, i've managed to blitz aluminium, zinc, brass and titanium, i still have to do silver gold and tungsten also have to do something with cobalt and then the alloys i've not even touched. its extremely time consuming, i had to use some console scripts to give me some breathing room but i think i am slowly getting there.
the slag and crushed stone are basically a miracle ore in angel+bobs, they can become any ore by the time I was able to setup my first 4 liquifiers it took a couple hours to chew through the stone i'd accumulated by that point but its reached almost an equilibrium i'm mining about as much stone as i get rid of. I don't have the overlay active atm so I can't take steam screenshots but it looks something like this https://imgur.com/a/WzA5q albeit thats just a small rock and slag clearer like anything it can be scaled up to mow through stone and slag.
Well I would suggest you trying first with bobs mods, and if you like it maybe include angel for your next factory.
You are hell wrong saying they only add artificial difficulty. The thing with bob ( I haven't played a lot with angel so I'll be mainly talkin about bob) is that instead of challenge being just scaling up production vanilla style, the challenge comes from a lot more complex recipes. There is so much quality and so much more depth than in vanilla that I think they should be included in base game as some kind of modes.
You are doing a great disservice to yourself if you ignore these mods, you might get hundreds or even thousands of hours out of them (I myself have played about 100hours vanilla and 900 hours with bobs/angels)
Edit; I actually think that vanilla way of adding difficult is pretty lame, building the same stuff just bigger and bigger. To me; Factorio = Bobs mods (and now I have included angel also to get even more out of it)
Here's a ♥♥♥ of my bobs mods spaghetti base https://imgur.com/OMgyQ1N
After 1200 hours of vanilla Factorio, I finally decided to have a go at Angels, and am thoroughly enjoying it so far. It is almost like a new game, and takes me back to 2 years ago when I was first trying to work out how to produce stuff in the vanilla game.
I am currently 5.5 hours into my first game, and have so far only just managed to get Steel Production going. I consider my previous vanilla factories to be well organised, but so far this is a shambles of spaghetti.
I would highly recommend at least trying it out.
I intend to complete this factory, and after that give Bobs a go too.
Additionally, please do take the OP's review with a rather large grain of salt; many of their complaints stem from an utter and complete failure to understand the meaning of the word "byproducts".
If you are nervous about the sheer quantity of complexity added (they DO add a lot when combined!), then adding only Bob's or only Angels may be more up your alley. Indeed, you may even wish to limit yourself to parts of bob's or parts of angels-if you're REALLY nervous, just get bobs without the circuits part of the mod. This will give you access to higher-tier equipment while leaving the vanilla options mostly untouched in terms of complexity, allowing you to delve into the added complexity at your own pace.
Whatever you do, avoid the petrochems section of Angels. The fact you're remotely nervous about the added difficulty means that particular section is NOT for you.
I did decide to go ahead and try Bob's without Electronics. Some stuff is cool, but there's a lot of buildings that I wish were better explained. For instance, I have no idea what Water Pumpjacks do. I thought it would be a way to get water away form a lake, but I can't seem to build them anywhere. In fact, all the water related buildings seem weird.
Hmm, I haven't seen any of those, but thanks for answering.
Well, the mod author couldn't figure out how to decouple the two things, so he shrugged his shoulders and moved on to more important stuff, like making sure his mods were nice and modular (it's why you can tear the circuits mod out-which many view as the heart of the modpack-and still have things function.)
now if only there was a nice low tier steam furnace, that's probably the sole gripe i have with the two is it can take multiple IRL days worth of time to research electric furnaces entirely too easily.