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...As you need it for that lovely mineral water which u need to get green algae with gives you cellulose which you can turn to wood chips which gives you fuel so you can power the electrolysers so you can get slag and crushed stone....
Shame you didn't enjoy it! It adds a massive amount of complexity that is missing in vanilla. To each their own though.
EDIT: forgot to mention that in Sea Block, going to blue science packs was worse than an entire vanilla playthrough AND all the time i spent up to that point in Sea Block. It was... Nightmarish.
But some of the things like why you don't just start with combining ores right off the bat baffles me. The poor excuse of an early game with the limited ability to do anything expect watch your factory shut down is a sign of poor choices in basic balance.
600 hours + more than 450 of that running Bob's = still afraid of Angel's complexity.
the bit that gets me is that you just end up with so many dead ends on progression, you might have one gas, that you can't do much with yet, but then you'll eventually have 4-5 gasses that just pipe to storage for some later point. aghh. I had to lay so much underground pipe, some of the production paths are quite intuitive and easy to grasp but its the gasses/acids/chemicals that get me.
making bricks isn't so bad thats one almost self contained production line that outputs various things sand/mud/lime and ends with bricks and some gases like chlorine and hydrogen, thats one place where the trail of chemicals starts quite early, after that its natural gas and oil those break down into an even greater entanglement. maintaining order is difficult in the chaos.
i'm not sure what can make things easier, i have to just have some things drop to chests until i can figure out what to do with them, larger production chains end up being warehoused, crushed stone piles up but its possible to pipe it out, thats the smallest issue when it comes to this mod combo. its just the sheer amount of things going on and new things opening up. I don't mind it so much your always busy adding new stages of production or making things more efficient. for example I just recently moved to floatation cell and you get a bunch more ores at the same time so by the time your able to actually upgrade to flotation cells your factory has to either undergo a massive overhaul, or you pipe the new ores out to a new line of processing, this is where the mod gets complex, around the time you are able to split the ores further your suddenly dealing with 6+ new ores that need to be processed in some way that is where it gets tricky its figuring out whats important and what isn't i've probably not got the best research priorities. my factory is a mess but it works for the most part or at least until i need to change it all.
Nooooo, it's just not a good mod pack for YOU.
I like it. I consider it the entry level to the really really hard modpacks.
Filter splitters? Those are new, aren't they? You should be able to get by without them, as there are plenty of clever ways to sort the early-game byproducts you get that do not require filter splitters or filter inserters.
You will eventually be able to make pure-iron and pure-copper recipes that don't output both. You can also, instead of using the sorting recipes, use the raw crushed ore directly. You can also make a massive warehouse to stockpile the extra copper. You have solutions available, use them.
Oh, you are so wrong.
You are expected to do this repeatedly as you progress, mwahahahahah!. Except, uh, you're not expected to replace the ENTIRE factory, only your ore processing. If you really have to rip your entire factory apart just to make room for the change in ore sources, then you've, uh, failed at organizing your factory. You should be able to seperate your factory out into initial ore processing, ore smelting, and then your "main bus" as it were, with side areas for the extremely complicated petrochems, and maybe another area for dealing with byproducts like slag and geodes.
That said, many people toss in the nanobots mod to make this process significantly easier.
TLDR
Everyone who's told you about that pack combo has almost certainly warned you that it's an extremely difficult combination. You were warned and didn't listen. It is clear this pack isn't for you, since you could not solve these problems on your own, but there are definitely people who enjoy it and can solve those problems.
If this mod pack was adjusted to have a better early game where I wasn't constantly struggling to get anything done. Then I might have a better time with it.
Also, having to rebuild ore processing is not a fun challenge. I'd rather eat a ghost pepper then ever have to rebuild my ore processing stations. I find it boring to not constantly be making progress in some shape or form. And redoing yet and still, another ore system is BS.
That's the problem with this mod pack, fun. It lacks any amount of fun that motivates me to press on. For me, I found that the difficulty of the mod was alright. I didn't have many problems with Tin. But the problem is that it's not fun to play with the mod pack enabled.
The other load of BS is the recipes. Unfortunately, the developers behind the mods never bothered to make a TMI mod for Factorio much like you have in Minecraft. Unless there is a mod I haven't heard of that does this. I'm unsure at the current moment. This becomes an issue when you have to phsyically google how to make sulfur and the like.
There is the foremen program but it's not usable on Linux Ubuntu which is a problem. There really should just be a TMI mod instead of using an external program in my opinion.
And yes, I did find a recipe site online. I'll be perfectly honest, the person in charge of this site, didn't do the best job. It's a bit weird at times to find what you're looking for. The interface for that site overall needs an overhaul.
Look at this site. https://factorio.rotol.me/pack/bobmods-f11/i/item/silicon-wafer
You see, when I hear difficulty, I don't expect challenge that comes from many of the systems being unbalanced and vastly broken at times. That's the difference between vanilla and modded.
Otherwise, it sounds like you are complaining for the sake of blackening the mods' reputations, which is not cool. These major mods have been balanced to the creators' desires, and are meant to be a puzzle to solve. They are not impossible, and MANY people enjoy playing them.
Shows what a thing is used for, and what recipes are available to make it. Installs within factorio like any other mod.
Have you tried the "FNEI" mod?. It helped me a ton when i first started playing seablock
Edit, Post above me beat me to it with another alternative