Factorio

Factorio

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Top Mods??
What are the TOP mods ya'll recomend?? I have ran outta uses for uranium and it's overstocking, so something on that end would be cool?? And a way to dump unused oil so the drilling doesnt stop. OR whatever yall recomend in mods in general that you like.
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Sharuh 2019年11月10日 19時37分 
Angel, Bob, then there's a bunch of quality of life mods i'd recommend like squeze through, even distribution & crafting speed research

i usualy only mod to make the game harder+quality of life xD
最近の変更はSharuhが行いました; 2019年11月10日 19時38分
2019年11月12日 13時02分 
for me a mod what i use allwasy: Yuoki :)
Then there's the obvious: sort the mod list by popularity :)
Don't grab the pyandon mods unless you're a masochist. I'm getting close to giving up and I sure aint doin them solo.
fractalgem の投稿を引用:
Don't grab the pyandon mods unless you're a masochist. I'm getting close to giving up and I sure aint doin them solo.
The first time I tried Py, was also the first time I tried Rampant :lunar2019crylaughingpig:

It didn't go well :lunar2019deadpanpig:
Advanced Solar
Assault Rifle
BiusArt light poles
Crafting Speed Reasearch
Easy Refining Recipes
Electric Furnaces
Factorissimo2
Flow Control
Honk
Long Inserters
Miniloader
Side Inserters
Squeak Throug
Storage Tank Mk2
Text Plates <---- very good mod
Void Works
Warehousing Mod
Waterfill
TSP 2019年11月21日 11時28分 
piccolo255 の投稿を引用:
fractalgem の投稿を引用:
Don't grab the pyandon mods unless you're a masochist. I'm getting close to giving up and I sure aint doin them solo.
The first time I tried Py, was also the first time I tried Rampant :lunar2019crylaughingpig:

It didn't go well :lunar2019deadpanpig:
I tested a couple of hours today in sandbox mode to see the differences between Bob's Enemies, Natural Evolution and Rampant.

I strongly feel that Rampant is doing something wrong. Enemies at maximum evolution are weak as hell even when I turn on unit variation and like 5 tiers for every enemy type. They're below vanilla level behemoth biters. And the types are hard to come by; most of it is standard physical enemies, a few fire and very rarely a lightning nest. They have like 800-1200 HP at most when I ramped up the settings (Didn't max it out though because I gave up after a few hours). While a behemoth biter in vanilla has 3000 HP.

But most of all, it was just SO HARD to find much variation in enemy types. I set evolution factor to maximum (1) scanned a radius of 2500 from spawn and then set pollution to like 10 trillion and watched it spread. Tens if not hundreds of the bases I found were either identical or too similar (60% physical, 35% fire, 5% lightning if I had to do a rough guess)

When I set the average difficulty for NE, I get enemies with 22-25K health and there's like 3-8 different types of enemies per base! I had to scour massive chunks of bases in Rampant to see any difference yet here I see 3-8 types in just a single base.

Am I doing something wrong with rampant? Rampant Arsenal has guns going up to like 10K damage per shot at the highest tiers yet Rampant's enemies (Yes I turned off Vanilla AI as they suggested) are, on average, 400 HP, with a very rare 1200 HP enemy. And they have trillions of pollution on their bases.
Drum 2019年12月20日 14時44分 
Industrial Revolution is also a very cool mod.
Redgarr の投稿を引用:
What are the TOP mods ya'll recomend?? I have ran outta uses for uranium and it's overstocking, so something on that end would be cool?? And a way to dump unused oil so the drilling doesnt stop. OR whatever yall recomend in mods in general that you like.

Quality Of Life Mods -
Squeak through
autofil
some flavor of start like easy start, faster start etc. that gives you a weak power armor and bots to start

Gameplay and content- (not all together, but some synergize, e.g. 5Dim and B+A)

5Dim's (kind of B+A lite)
Bob and Angels
Space Exploration
Warptorio2

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投稿日: 2019年11月10日 17時43分
投稿数: 9