Factorio

Factorio

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saqib126 Sep 5, 2017 @ 3:55pm
Natural Evolution + Rampant... How do I survive?
How do I survive against firepower of this magnitude?
Among many other mods, an using bobs, angels, supportive weapons, AAI,additional turrets, and Endgame combat. Am at green science level.(military science automated production not online yet.)
http://steamcommunity.com/sharedfiles/filedetails/?id=1128932931
http://steamcommunity.com/sharedfiles/filedetails/?id=1128933070
http://steamcommunity.com/sharedfiles/filedetails/?id=1128933152
http://steamcommunity.com/sharedfiles/filedetails/?id=1128934363
http://steamcommunity.com/sharedfiles/filedetails/?id=1128933350
Last edited by saqib126; Sep 5, 2017 @ 4:15pm
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Showing 1-6 of 6 comments
fractalgem Sep 5, 2017 @ 9:34pm 
If you're using bobs, you should have sniper turrets. These are EXTREMELY powerful, extremely ammo efficient, and very long-ranged; use them as your primary defense with a few normal turrets to help mop up any zerg rushes that get through.
juliejayne Sep 6, 2017 @ 8:09am 
A few basics. The walls should be further out from the turrets to stop the biters reaching over and the spitters from reaching. Use Dragons teeth and transport belts further out from that to slow the advance of the enemy hoards... gives guns, I presume lasers, more time to recharge and focus.
Your outermost defence should be just inside the attack range of your longest reaching weapon.

Other than that... go out and kill those nests before they come back again.
saqib126 Sep 6, 2017 @ 1:58pm 
Sniper turrets + transport belts... ok lets see how this works out.
Zyrconia Sep 12, 2017 @ 6:12am 
Those are puny defenses.

Try this: a belt of ammo surrounding you mining outpost. On the outside of the belt: normal mark 2 turrets. On the inside, once you get gray science, sniper turrets. Until then, normal mark 2 turrets. Put them exactly one by the other. Armor piercing rounds at least. An outpost should be defended by at least 100 turrets. Nothing will get through...

Later, you can add a 3-rd row of laser turrets. Maybe even flamethrower turrets. That for super end game.

The sniper turrets will kill almost everything from afar. The zerg rush will be stopped by the rest of the turrets.
juliejayne Sep 13, 2017 @ 1:02am 
Originally posted by Zyrconia:
Those are puny defenses.

Try this: a belt of ammo surrounding you mining outpost. On the outside of the belt: normal mark 2 turrets. On the inside, once you get gray science, sniper turrets. Until then, normal mark 2 turrets. Put them exactly one by the other. Armor piercing rounds at least. An outpost should be defended by at least 100 turrets. Nothing will get through...

Later, you can add a 3-rd row of laser turrets. Maybe even flamethrower turrets. That for super end game.

The sniper turrets will kill almost everything from afar. The zerg rush will be stopped by the rest of the turrets.

That will do it... but sounds like massive overkill.
Zyrconia Sep 13, 2017 @ 1:09am 
Originally posted by juliejayne:
That will do it... but sounds like massive overkill.

Sure is!

But I like to RP my defenses.

A more realistic scenario is clumps of 4-6 sniper turrets, put at maximum range:

Sniper range
<---------------------->
SS------------------SS
SS------------------SS

That should kill anything!

You don't even need auto feeding of ammo if you are so inclined, a stack of 200 in each will keep the machines going for hours. Probably your ore will run out before.

But the best defense is offense.

Unless I'm playing on huge dense rich bases with smallest starting location, all I need is about 10 turrets/outpost, because I go out and kill all the bases in the pollution range. The 10 turrets then sit idle for hours again, and once one starts shooting, it is a clear indication that you need to go out and kill the bases again.
Last edited by Zyrconia; Sep 13, 2017 @ 1:10am
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Date Posted: Sep 5, 2017 @ 3:55pm
Posts: 6