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Your outermost defence should be just inside the attack range of your longest reaching weapon.
Other than that... go out and kill those nests before they come back again.
Try this: a belt of ammo surrounding you mining outpost. On the outside of the belt: normal mark 2 turrets. On the inside, once you get gray science, sniper turrets. Until then, normal mark 2 turrets. Put them exactly one by the other. Armor piercing rounds at least. An outpost should be defended by at least 100 turrets. Nothing will get through...
Later, you can add a 3-rd row of laser turrets. Maybe even flamethrower turrets. That for super end game.
The sniper turrets will kill almost everything from afar. The zerg rush will be stopped by the rest of the turrets.
That will do it... but sounds like massive overkill.
Sure is!
But I like to RP my defenses.
A more realistic scenario is clumps of 4-6 sniper turrets, put at maximum range:
Sniper range
<---------------------->
SS------------------SS
SS------------------SS
That should kill anything!
You don't even need auto feeding of ammo if you are so inclined, a stack of 200 in each will keep the machines going for hours. Probably your ore will run out before.
But the best defense is offense.
Unless I'm playing on huge dense rich bases with smallest starting location, all I need is about 10 turrets/outpost, because I go out and kill all the bases in the pollution range. The 10 turrets then sit idle for hours again, and once one starts shooting, it is a clear indication that you need to go out and kill the bases again.