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For stacks of arbitrary size, It's because they don't want to encourage the player to be doing things manually. After the first hour or two, like 99.9% of the work SHOULD be being done by various assemblers automated by belts and insterters; If you're still hand-dividing and adding items at that point... There's not a whole lot of value that being able to make arbitrary stacks would provide, but it would very much encourage the player to continue hand crafting or manually filling assemblers long past the point where they should be almost entirely automated.
I'm trying to build turrets and I want to divide my ammo equally amongst them. I'm not yet at the point where I have enough Iron to automate ammo production.
Getting to your OP; Factorio does not deal in 10's or 20's, especially when it comes to things like stacks of ammo. If you're not placing at least one full stack of 200 in a turret, you're wasting your time, that turret won't even be able to deal with a tiny group of small biters.
There are mods to solve your deletion problem off course, but if you are playing Vanilla then proper inventory management is a thing. I always start with a few steel chests at a central point where I dump all my unwanted stuff, yes, manually. I hardly ever destroy things, like Shurenai suggest you do, I don't see the point actually. I have factories at 300+ hours in, where my central storage area sits with many thousands of items, but they are by that time all in passive provider chests the bots can draw from.
The longer you play, the better you will get at dealing with things that for you at 11 odd hours in, seems to be an issue, but it's actually not.
Dedicate 4 stone furnaces to iron smelting and use the plates produced to craft ammo in a tier 1 assembler. You'll get more than 1100 yellow ammo per hour from that.
Belts and inserters are fantastic when it comes to equal distribution of ammo. 1100 ammo is enough for more than 100 turrets fed by inserters. As a bonus, if a turret fires, the inserter will refill it. Isn't that great?
Don't worry: This game has a lot of moments where you would think something is tedious, just to find out the game has a method to automatically care for that.
It's ironic:
You say you don't have enough iron but you want to have a delete feature.
So you basically want to worsen your strained resource situation by being able to destroy resources...
There are only a handful of items that become obsolete - most stuff can be reused and is therefore worthy to be stored.
A delete feature in inventory is unnecessary because later on you can have a setup with automatic inventory management thanks to logistics.
Unwanted stuff (like trees) is set to 0, shifted to your trash slots, and your drones just come by to take that stuff.
https://steamcommunity.com/sharedfiles/filedetails/?id=3138243219
If you want to distribute ammo to turrets either do it automated or deal with the limitation until you do not need to care about a single stack of ammo.
You can throw in ammo and then repeatedly rightclick to half what's in there. 200->100->50->25->12 - that's just 4 clicks to come close to your wanted number of 10 which is good enough for a temporary solution.
Here a showcase how i limit putting ammo in turrets for my radar outposts - it's just 1 chest and then turret to turret delivery:
https://steamcommunity.com/sharedfiles/filedetails/?id=3138251963
*One exception would be if that turret is acting as a storage chest for other turrets. For example, having one turret in the center with a full stack of ammo and surrounded by 4-8 additional turrets, each with an inserter feeding it ammo from the central turret. That's a lot of concentrated firepower, at least in the early game.
And no, you don't need 200 ammo to deal with a little pack of small biters. Each biter has 15 health and no resistances. Basic firearms magazines do 5 damage without upgrades. Do the math; half a dozen small biters do not require dozens of magazines. Another way to look at it is that a basic gun turret consumes 1 magazine per second it is firing. How many small biter waves last even 5 seconds after getting in range of the turret? Pretty much never happens in my games. And one way or another, the fight is over long before a minute has passed. If 60 ammo is overkill for one encounter, 200 definitely is. And all this is assuming that the turret is alone, but realistically there's often at least one additional turret within range, so that one turret isn't "stuck with the bill", so-to-speak.
To be clear, yeah ~10 ammo goes fast if that part of the factory is constantly under attack and you aren't refilling it. But for an early game turret that may not even be attacked in the next hour? You might be able to get away with tossing 10 ammo in it and forgetting about it for a while, especially if there's overlapping turret coverage and you pay attention to alerts.
That is a bad argument. Just because someone is a new player, it doesn't mean they cannot make out flaws in a game. If you are new to a game and find a mechanic tedious or unsatisfying, it doesn't become invalid just because other players with hundreds of hours don't mind it. More like the other way round, newbs can sometimes spot problems better because they aren't already used to them.
Seriously? That is just an argument in bad faith. OP never said they want to delete the resources they have not enough of.
I find it a bit silly that some people pretend that a delete feature would be some ridiculous, absurd idea, when most players do delete some items, at least the starting pistol, with the inconvenient method of putting it into a chest and shooting it.
While OP's confrontational tone is probably part of the reason why his problems are dismissed, the question why there is no delete feature is a fair one. I also think it would be overkill to program a delete feature just for the few items you actually never use again (also in Space Age the recycler will take care of them), but it is currently something that most new players surely stumble over and which has a rather awkward solution.
Their reason for complaining about deleting items explicitly cites so called 'useless ores'; Which means it is, imo, very likely they've been deleting ores through that 'crappy workaround', since there is no such thing as a 'useless ore' at the rough point of the game they've professed they're at.
As early in the game as they seem to be, which is "not enough iron to automate ammo", tossing anything but the starter pistol is a waste.
Heck, In the entire game, there's like 6 items you'd ever have a GOOD reason to delete- And all of them are items you start with or craft in the first couple hours (Pistol, burner miner and burner inserters, light and heavy armor)... The only other item aside from those that you might want to delete would be blueprint related- Blueprint/deconstruction planner/upgrade planner, all of which ARE delete-able.
Oh, and, wood, I guess, If you aren't the type that stuffs all their wood into chests with inserters feeding it to a row of boilers for power and would, for some reason, rather just delete it instead of making use of it.
Very, VERY little is worthless in this game, and it's just not worth the time taken by the devs to make a way to delete things, just opens up a bunch of cans of worms for no particularly good reason- "I deleted my power on accident what do I do!"
Okay this was actually incredibly helpful. I'm not new to Factorio myself, but stashing them in a crate (and then repeatedly getting distracted by their existence) was how I did it until now.
Not only is it an awkward solution, it's not mentioned anywhere in the Tips & Tricks menu. Sure, you could surmise this solution from when the Biters destroy a crate full of goodies and nothing pops out... but who tf goes, "Dude I lost 3,200 belts, this run's dead," and then think about how to take advantage of crates destroying things?
If deletion via crate destruction were acknowledged as a solution, I say make the tip appear when you replace your pistol with another gun. Y'know, add in a little animation about putting the gun in the crate and then shooting it up.
You can ctrl+right click with ammo in your "hand" to put 1/2 stack directly into the turret. You can also hover over a turret with a stack of ammo in your "hand" and put 1 magazine in at a time by pressing "Z" (you can also press and hold "Z" to empty the contents of your hand onto the ground relatively quickly but 1 item at a time) but as Shurenai mentioned this is a game about automation. You should be using chests, belts, and inserters to automate the ammo delivery process.
As schnappkatze mentioned you can daisy chain a row of turrets and fill the first turret all the way up. Later in the game that can cause you problems as soon as spitters start appearing they have a ranged attack that can reach that turret. If they manage to destroy it they destroy all the ammo in the turret and your gun turret defenses will collapse. If instead you set up a chest with a fast inserter feeding a belt and standard inserters feeding your row of turrets you spread the risk around. Losing a turret only costs you a few magazines instead of the entire supply.
Thanks for the insight - yeah, that puts it in perspective. In that case, the absence of a delete function actually is doing its job here, to not encourage a wasteful playstyle.
I agree, and I don't even argue that it should be implemented (especially since it kinda comes anyway in Space Age), but I find it a reasonable thing to ask about for a newby, especially since most players do delete stuff, just in a rather awkward way that you first have to think/hear of.
There is no perfect way to do it and it depends on your map and your evolving strategy. I see people play to maximize production all the time and the waste of it bothers me. So that's my personal preference is to consider waste and pollution more than some players do. And I am not telling them they are wrong either, so I don't appreciate other people telling me I'm wrong to play the way I prefer.
As to OP, he has a point. It doesn't bother me personally as I don't mind plopping down a chest or two and putting junk in it to be blown up later, but he has a point all the same.
Once I've left the burner-phase every single one of the burner mining drills in my inventory is 100% waste. Delete them and forget about it. Once I've moved from steam to solar or nuclear the stone furnaces in inventory are just as useless as a burner mining drill. Deleting either one is not wasting any resources; the resources (stone and iron) have already been wasted when I made them and there's no way to un-waste the resources, so the least I can do is stop wasting space storeing them somewhere. Yes, I end up wasting two more wood, along with some iron, to make a chest and destroy it. Wood is another 'delete please' case. I like using wooden chests in many places and the small electric poles work just as well as the medium ones. Even in some cases where the reach isn't quite enough it's often cheaper and easier to use two small ones than one medium pole. I use much more wood than most players I'm aware of, I also avoid the clearing of trees in an area, only removing the ones actually in the way of building and keeping the ones that are in the spaces between buildings. And I can never, ever, use all the wood I collect. I have setup complex systems of alternative fueling for trains which are not on long-haul runs or where speed is important. And I can never, ever, use all the wood I collect. Delete please!
The ability to control, easily, how much of an item I place in a chest, or machine, is only significant in the early game. Gun turrets when setting up a new perimeter and when controlling the amount of output from an assembler - especially for fast items, are both cases where I often really need to control what I 'place'. The only two work-arounds which have been useful for me is to pick a stack, or half-stack, from inventory and then ctrl+right-click to place one at a time. Sometimes it's placed back into inventory to reduce what's in my hand and then placed into the machine when the count is right, or it's placed, one-by-one, into the machine. It's slow and tedious. The need to control the quantity and the time cost for doing so have both become even more significant as I am trying to get the No Spoon and Lazy Bastard achievements - every item 'counts' and every second 'counts' and every extra click or extra item made 'hurts'. The 'counts' and 'hurts' really add up when I'm already a slow player!
There is a rather ugly solution to excess wood for late-game use, however. A wood-burner. There are many blueprints circulating for them. Some with trains and some with inserters. This is a one someone might like. If uses exactly one chunk of space, 30 underground belts, 6 belts, 1 wooden chest, and 494 of the otherwise useless burner inserters. It consumes no power and generates no pollution. It's not one I'd build (this is made in the editor) since I keep trying to find uses for my wood. It is a possible solution that at least looks better than shooting chests. I also does nothing for the burner drills and stone furnaces.
https://steamcommunity.com/sharedfiles/filedetails/?id=3138476785
Interesting mix of 'waste not' and 'make waste' there. No judgement, just noticed the irony of both in the same post.
Go to Settings > Interface > Interaction and uncheck the "Always keep player's main inventory sorted". Now you can do smaller stacks how you want.