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LOL, yes I know -- I'm just slapping the chests there to ensure full half-belt consumption on the split off lanes. Don't read into how I'm "producing" or "consuming" (blue chests at top for example) -- just testing easy examples that anyone can replicate.
For sure, even after "lane balancing" and you see gaps below, and stalled content above -- you need to increase the belt tier for all the belts/splitters/underground on that "main bus".
Please double check that I'm building and using it correctly. If I did build it and use it correctly, unfortunately it "fails" in both cases (2 pulls from same side, or 2 pulls opposite side). The other examples we've looked at fail in one case, but worked in the other...
https://steamcommunity.com/sharedfiles/filedetails/?id=3411819619
The hunt continues :)
Now I wonder what happens if one had put the "pulling off splitters" as priority output (for all of the "balancers"). Because I'm starting to think it's sort of impossible to get a full belt out of the upper one unless it's pulling from a fully backed up belt. But a priority output would disregard the downstream state of the belts, and make the effects of the "balancers" visible downstream instead of trying to make it visible upstream.
The reason I'm saying that is because I'm thinking it's more about the splitters and undergrounds pulling off the belt than the "balancers" themselves. But it's getting a bit too much for my brain to think of at the moment.
A normal splitter under normal conditions will send half to both sides.
To send more than that, you would need the normal belt to not accept anything on that lane.
If that is what you want to achieve in the first place then why not use the priority output?
And the winner is: @GAMING_Alligator
Seems the issue with all the balancers is the usage of the half-underground belt when splitting off that half lane. If you use the "T" junction, then 2 pulls from either sides (or opposite) sides work fine, whether you use any lane-balancing or not.
This example uses @Khaylain's favorite balancer (just because I had it already set up with trying out the "T" trick) -- fairly confident all the balancers we've looked at will work as long as your split offs use the "T".
End result: use whatever balancer you want -- just never do the half-underground belt thing -- use "T" instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=3411884303
I mean, it's fine as a solution if that is the result you wanted to get (more likely to have a full half-belt after splitting) but it has absolutely nothing to do with lane balancing.
Just as a reminder because it seems like it was lost during the process, the whole reason I sent only half a belt to the side was specifically to showcase what happens to both the inputs and outputs in case of imbalance after the balancer.
Well, lets see -- I learned to never use that underground belt hack to split off a lane. Maybe others learned something too?
This one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2154178666
But, since then, I had several occasions where I needed it. But don't pin me down, where exactly, I need to search....
I only know, that I don't use it, if I don't need to
https://imgur.com/a/J4RrSYw
The iron gears assembler consume 12 iron out of 15, but they pull first from the left and then from the right lane.
The balancer ensures, that the furnaces produce similar amounts on both lanes and backup equally. Without balancer or with the other one, it would backup only on one side.
It can be useful here an there, f.e. also with train unloading.
The problem doesn't occur, when the whole belt is consumed.
2. unbalanced two lanes of items to balanced two lane of items.
that's totally different thing.
in situation 2 each lane might be jammed or empty and you still got a balanced output.
You can actually use the non-simple, i.e. actual, 1:1 lane balancer, and rather than have the final piece of belt curve back in to side-load onto the belt running straight out, you keep them separate. This gives a perfectly input/output throughput-unlimited balanced split into two separate half-lane belts.
This build pattern is colloquially referred to as the broken lane balancer - coined and popularized by Nilaus, though someone else actually first came up with the actual idea and proved it works.
The thing you've actually learned?
Balancers are terribly, terribly complicated monstrosities. And actually understanding precisely what they do is nothing less than mind-bending. ;-)
I can see how the "perfect ratio" team would be OK with that. The issue is if your split off half-belt (1 lane) only needs a portion of that lane's capacity, the other 50% of the belt is allowed to go downstream (the 2nd lane) and the remaining unused capacity of the split off lane is blocked up above the balancer. You'd need to perfect-ratio and consume exactly that half-belt/1-lane (and no less) otherwise the belt's total throughput is less than what its fully capable of.
My bases are way too spaghetti for that level of perfection :)
No doubt about that!
Example 8x6 multibelt balancer: https://factoriobin.com/post/KafN8H7L/196
By the way, I'm just now noticing the output lane balancer is on the factorio wiki (probably where I originally saw it many years ago and have stuck with it as "meh"): https://wiki.factorio.com/Balancer_mechanics#Lane_balancers