Factorio

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alex.gor Jan 20 @ 12:44am
Is there and mod to disable Gleba?
subj
may be someone invent this addon, to completely remove from game recipes, researches and requrements tied to this planet?
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Showing 16-30 of 32 comments
Porky Jan 22 @ 9:30pm 
I have tried googling it and I can't find any information on what those "maxed" time settings are to delay spoilage. I don't see where an overview of the game settings are listed on the wiki. It's not unreasonable for anyone to frown upon having to install a mod that makes a DLC playable for them and which could potentially break the game or worse. $35 might not seem like much to some of you, but for it is people who have to run a tight budget for entertainment. The most valuable resource of all is time, and some of us only get a limited amount of it to actually sit down at our PC's to play. It's already a frustrating enough mechanic without having game and system files corrupted.

Factorio is a great game. The vast majority of the DLC content looks amazing, but just witnessing the shear amount of frustration of some people banging their head against the wall is still somewhat of a deal breaker.
Khaylain Jan 22 @ 10:05pm 
Originally posted by Porky:
I have tried googling it and I can't find any information on what those "maxed" time settings are to delay spoilage. I don't see where an overview of the game settings are listed on the wiki. It's not unreasonable for anyone to frown upon having to install a mod that makes a DLC playable for them and which could potentially break the game or worse. $35 might not seem like much to some of you, but for it is people who have to run a tight budget for entertainment. The most valuable resource of all is time, and some of us only get a limited amount of it to actually sit down at our PC's to play. It's already a frustrating enough mechanic without having game and system files corrupted.

Factorio is a great game. The vast majority of the DLC content looks amazing, but just witnessing the shear[sic] amount of frustration of some people banging their head against the wall is still somewhat of a deal breaker.
If you're not sure about wanting everything the expansion gives and find your economic situation so hard that 35 USD is important to you then one should avoid it altogether and just use the existing overhaul mods like Nullius, K2, Warptorio2, and such. Of course, several of those aren't updated for 2.0 yet, so one would have to stay at 1.1.110, but that really shouldn't be a problem either.

What game and system files are you managing to get corrupted from the expansion?
SlyDevil Jan 23 @ 4:10am 
Originally posted by Mad Gnome:
Originally posted by alex.gor:
subj
may be someone invent this addon, to completely remove from game recipes, researches and requrements tied to this planet?
No, of course not.

Just set the spoilage timer to be super long in the map settings, it's not a big deal. Each planet has different mechanics so it's not just a retextured Nauvis.

Setting spoilage to super long times is not ideal also. I tried it on my 40 hour playthrough when i didn't want to deal with spoilage. It has some unintended consequences like your iron bacteria also taking 10 minutes to turn to iron ore.
Still i think setting the spoilage to 10x makes it more managable for people who don't want to deal with it.
wait, you can adjust spoil times!?...

i think im gonna make them shorter for a challenge run if its possible, imagine biter eggs that hatch in like 3 minutes, any ♥♥♥♥♥ in production absolutely explodes into a heinous problem.
Defektiv Jan 23 @ 2:32pm 
If you are tired of Gleba but still open to playing with it with less hassle, try this blueprint. It will take some time to import everything and you will need to add on the end products you want to build, but it will give you a small idea of what Gleba is capable of. I didn't have the patience to see my own experimentation through on it so built this and although I still did not really enjoy the progression, I respect what Gleba is capable of. You will need to import a couple reactors and run them to get it up to heat and set up farms for inputs, but once running it will run forever and becomes an excellent source of constant resources and products that is central to most planets.

https://www.factorio.school/view/-OBSabLpqu-pMQbWkKcy
TurUruT Feb 10 @ 11:19pm 
Try gleba without pollution, or in peaceful mode.

The actual logistics and waste management aspects of gleba are quite enjoyable once you get the hang of it
Hurkyl Feb 11 @ 11:17am 
I've always assumed the logistics and waste management are specifically what people don't want or failed to think through when they say "Gleba sucks" without explanation.
Last edited by Hurkyl; Feb 11 @ 11:18am
Originally posted by Hurkyl:
I've always assumed the logistics and waste management are specifically what people don't want or failed to think through when they say "Gleba sucks" without explanation.
To be honest it does really suck the first time you are there before you have any blue prints to use. I play slowly not because I want to but because I have to.

The first time I tried to set up recursive production loops I had used up all my nearby sources of jellystem and Yumako trees and had run out of nearby egg rafts before I was able to research tree seeding. The next closest sources were so far away that the fruits were over half spoiled by the time I was able to get them back to where I was set up and every time I had to go out and gather more all my nutrients had spoiled by the time I got back.

I had to go back to previous saves and reload many many times before I got sustainable loops set up. I Imported most of my non-bio resources from Nauvis just to put off messing with copper and iron bacteria cultivation.

The science packs spoil so quickly even with a platform designed for speed I had lost a good amount of research value by the time they reached Nauvis.

It was frustrating and tedious. Most of my fun from Factorio has been from optimizing builds. I have set ups that work on Gleba but aren't even close to being optimized but every time I think about setting down to optimize Gleba I find something else to do.
Hurkyl Feb 11 @ 5:32pm 
Originally posted by knighttemplar1960:
The next closest sources were so far away that the fruits were over half spoiled
Submit a bug report. Your second closest source of Yumako should not be half an hour away from spawn.

Anyways, I too noticed problems with things spoiling before I could get things self-sustaining. Rather than brute force my way through that inefficiency (well, after trying a little and failing), my solution was to stop the habit of hand-crafting things to keep my queue from being idle, only to scavenge for materials when I need them, and only grab what I need rather than doing full clears.
Last edited by Hurkyl; Feb 11 @ 5:35pm
Chindraba Feb 11 @ 5:36pm 
Originally posted by Hurkyl:
Originally posted by knighttemplar1960:
The next closest sources were so far away that the fruits were over half spoiled
Submit a bug report. Your second closest source of Yumako should not be half an hour away from spawn.

Anyways, I too noticed problems with things spoiling before I could get things self-sustaining. Rather than brute force my way through that inefficiency (well, after trying a little and failing), my solution was to stop the habit of hand-crafting things to keep my queue from being idle, only to scavenge for materials when I need them, and only grab what I need rather than doing full clears.
Sounds almost like the burner phase of Nauvis. (Especially if doing Lazy bastard.)
Imagine that. Using a technique already learned on one planet to start another.
:steamfacepalm:
Last edited by Chindraba; Feb 11 @ 5:37pm
Originally posted by Hurkyl:
Originally posted by knighttemplar1960:
The next closest sources were so far away that the fruits were over half spoiled
Submit a bug report. Your second closest source of Yumako should not be half an hour away from spawn.

Anyways, I too noticed problems with things spoiling before I could get things self-sustaining. Rather than brute force my way through that inefficiency (well, after trying a little and failing), my solution was to stop the habit of hand-crafting things to keep my queue from being idle, only to scavenge for materials when I need them, and only grab what I need rather than doing full clears.

It wasn't half an hour away it was about 7 minutes so was the 2nd source for Jellystem so by the time I got the fruits back the first batch I had picked was half spoiled.

Why submit a bug report? It was pretty clear that it was just an RNG issue for that particular map (like having your first oil 15 chunks from start like can happen on Nauvis) and my not yet being familiar enough with Gleba. Once I had some blue prints made, after reloading multiple times, there was enough within range of the original drop point that I could get sustained production started.

Originally posted by Chindraba:
Sounds almost like the burner phase of Nauvis. (Especially if doing Lazy bastard.)
Imagine that. Using a technique already learned on one planet to start another.
:steamfacepalm:

Not at all. The start patch on Nauvis has significantly more resources and they come without a timer ticking down on them.
Hurkyl Feb 11 @ 8:40pm 
Originally posted by knighttemplar1960:
Originally posted by Hurkyl:
Submit a bug report. Your second closest source of Yumako should not be half an hour away from spawn.

Anyways, I too noticed problems with things spoiling before I could get things self-sustaining. Rather than brute force my way through that inefficiency (well, after trying a little and failing), my solution was to stop the habit of hand-crafting things to keep my queue from being idle, only to scavenge for materials when I need them, and only grab what I need rather than doing full clears.

It wasn't half an hour away it was about 7 minutes so was the 2nd source for Jellystem so by the time I got the fruits back the first batch I had picked was half spoiled.

Why submit a bug report? It was pretty clear that it was just an RNG issue for that particular map (like having your first oil 15 chunks from start like can happen on Nauvis) and my not yet being familiar enough with Gleba.
Because half an hour away is really far for your second source of the primary resources you're working with. Especially since screwing up with your first is not entirely unexpected. So if having it that far away isn't an extraordinarily rare occurrence, they devs would probably want to fix that.

Half an hour was taken from the assertion fruits -- which have an hour spoil timer -- were half-spoiled on return.

Once I had some blue prints made, after reloading multiple times, there was enough within range of the original drop point that I could get sustained production started.
Maybe another thing we did differently is that my initial builds were not to create designs for building factories. They were for understanding the production chain.

My first actual "factory" was simply getting a single bioflux producer automated, and then a little loop of nutrients around that to see about the other things you can make. (with rocket fuel a very high priority)

Nothing I would ever build again, but something I would have handy so I could be stockpiling seeds and would have something to raid for bioflux+nutrients when I wanted to start up something else. And I kept it around (and disconnected from everything else) for a long time after I got 'real' bioflux production set up -- having it handy was useful when things went bad in the rest of the factory.
Last edited by Hurkyl; Feb 11 @ 8:42pm
Originally posted by Hurkyl:
Originally posted by knighttemplar1960:

It wasn't half an hour away it was about 7 minutes so was the 2nd source for Jellystem so by the time I got the fruits back the first batch I had picked was half spoiled.

Why submit a bug report? It was pretty clear that it was just an RNG issue for that particular map (like having your first oil 15 chunks from start like can happen on Nauvis) and my not yet being familiar enough with Gleba.
Because half an hour away is really far for your second source of the primary resources you're working with. Especially since screwing up with your first is not entirely unexpected. So if having it that far away isn't an extraordinarily rare occurrence, they devs would probably want to fix that.

Half an hour was taken from the assertion fruits -- which have an hour spoil timer -- were half-spoiled on return.

Once I had some blue prints made, after reloading multiple times, there was enough within range of the original drop point that I could get sustained production started.
Maybe another thing we did differently is that my initial builds were not to create designs for building factories. They were for understanding the production chain.

My first actual "factory" was simply getting a single bioflux producer automated, and then a little loop of nutrients around that to see about the other things you can make. (with rocket fuel a very high priority)

Nothing I would ever build again, but something I would have handy so I could be stockpiling seeds and would have something to raid for bioflux+nutrients when I wanted to start up something else. And I kept it around (and disconnected from everything else) for a long time after I got 'real' bioflux production set up -- having it handy was useful when things went bad in the rest of the factory.
Like I said it wasn't half an hour away. It was 7 minutes away including skirting water so was the other patch but the round trip for both was ~30 minutes so first pick was about 21 minutes old when I got back, not exactly over half spoiled (it just felt that way), but enough that it was a frustrating problem and I decided to reload the save. The 2nd splotches of both were decently large. Much bigger than those close to my start location.

I kind of did the same thing you did. All my initial builds were testing. I blue printed what worked and reloaded back to the point I had sufficient biochambers to build what I had blue printed, shuffled things around again, tried something else, and every time I got further ahead I blue printed what worked and reloaded back to were I still had sufficient machines to rebuild the blue prints and save some time. The first time I ran out of nearby primary resources I had gotten a little over half way through the research for tree planting and I did the grand tour to try to save that start. It didn't pay off so I went all the way back to the save before I first landed on Gleba, built an extra platform so I could bring all the stuff I was recycling into nothingness on Fulgora to Gleba, and went back to Gleba with crap tons of extra resources coming from both Nauvis and Fulgora and the blue prints from my first attempt.

I made it past tree planting that time and after saving and relaoding multiple times to add another recursive loop of production each save finally got a sustained build on Gleba. It was all spaghetti and slop but it worked. I just have no desire to go back through multiple rounds of save scumming to optimize it. Gleba kind of ruined the fun of the expansion for me. I put the game away for a few days before attempting Aquillo.

My wife usually plays Factorio teamed with me. She hates Gleba so much she hasn't played since we first landed there.
Hurkyl Feb 12 @ 12:50am 
Originally posted by knighttemplar1960:
The first time I ran out of nearby primary resources I had gotten a little over half way through the research for tree planting and I did the grand tour to try to save that start.
...
I made it past tree planting that time
Since you've said it three times now and I don't really understand why, I think it's worth checking something.

Do you realize the "Tree seeding" research is only for planting trees on Nauvis? No research is required to be able to plant Yumako or Jellynut seeds. And to unlock the Agricultural Tower to automate it, you just have to mine an iron rock.

I can understand having a bad experience if you actually had to get through some of the agricultural science research before using the tower.

I was a bit lucky in that my misunderstandings were net helpful. I didn't realize you could process fruits/nuts in an assembler nor that you could burn them in a boiler, so I had been working in a seed-positive way from the beginning and didn't run into that stumbling block.
Last edited by Hurkyl; Feb 12 @ 12:59am
Originally posted by Hurkyl:
Originally posted by knighttemplar1960:
The first time I ran out of nearby primary resources I had gotten a little over half way through the research for tree planting and I did the grand tour to try to save that start.
...
I made it past tree planting that time
Since you've said it three times now and I don't really understand why, I think it's worth checking something.

Do you realize the "Tree seeding" research is only for planting trees on Nauvis? No research is required to be able to plant Yumako or Jellynut seeds. And to unlock the Agricultural Tower to automate it, you just have to mine an iron rock.

I can understand having a bad experience if you actually had to get through some of the agricultural science research before using the tower.

I was a bit lucky in that my misunderstandings were net helpful. I didn't realize you could process fruits/nuts in an assembler nor that you could burn them in a boiler, so I had been working in a seed-positive way from the beginning and didn't run into that stumbling block.
No, I didn't realize it was only for trees on Nauvis. When I was doing that I all ready had made several agricultural towers. Had I realized I wouldn't have been doing so much by hand and run out of primary resources. I didn't place any ag towers until I finished researching tree seeding. :steamfacepalm: Lesson learned I guess. I still don't really feel like going back and optimizing my builds there. Maybe I'll give it a couple more weeks and then head back.
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Date Posted: Jan 20 @ 12:44am
Posts: 32