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Factorio is a great game. The vast majority of the DLC content looks amazing, but just witnessing the shear amount of frustration of some people banging their head against the wall is still somewhat of a deal breaker.
What game and system files are you managing to get corrupted from the expansion?
Setting spoilage to super long times is not ideal also. I tried it on my 40 hour playthrough when i didn't want to deal with spoilage. It has some unintended consequences like your iron bacteria also taking 10 minutes to turn to iron ore.
Still i think setting the spoilage to 10x makes it more managable for people who don't want to deal with it.
i think im gonna make them shorter for a challenge run if its possible, imagine biter eggs that hatch in like 3 minutes, any ♥♥♥♥♥ in production absolutely explodes into a heinous problem.
https://www.factorio.school/view/-OBSabLpqu-pMQbWkKcy
The actual logistics and waste management aspects of gleba are quite enjoyable once you get the hang of it
The first time I tried to set up recursive production loops I had used up all my nearby sources of jellystem and Yumako trees and had run out of nearby egg rafts before I was able to research tree seeding. The next closest sources were so far away that the fruits were over half spoiled by the time I was able to get them back to where I was set up and every time I had to go out and gather more all my nutrients had spoiled by the time I got back.
I had to go back to previous saves and reload many many times before I got sustainable loops set up. I Imported most of my non-bio resources from Nauvis just to put off messing with copper and iron bacteria cultivation.
The science packs spoil so quickly even with a platform designed for speed I had lost a good amount of research value by the time they reached Nauvis.
It was frustrating and tedious. Most of my fun from Factorio has been from optimizing builds. I have set ups that work on Gleba but aren't even close to being optimized but every time I think about setting down to optimize Gleba I find something else to do.
Anyways, I too noticed problems with things spoiling before I could get things self-sustaining. Rather than brute force my way through that inefficiency (well, after trying a little and failing), my solution was to stop the habit of hand-crafting things to keep my queue from being idle, only to scavenge for materials when I need them, and only grab what I need rather than doing full clears.
Imagine that. Using a technique already learned on one planet to start another.
It wasn't half an hour away it was about 7 minutes so was the 2nd source for Jellystem so by the time I got the fruits back the first batch I had picked was half spoiled.
Why submit a bug report? It was pretty clear that it was just an RNG issue for that particular map (like having your first oil 15 chunks from start like can happen on Nauvis) and my not yet being familiar enough with Gleba. Once I had some blue prints made, after reloading multiple times, there was enough within range of the original drop point that I could get sustained production started.
Not at all. The start patch on Nauvis has significantly more resources and they come without a timer ticking down on them.
Half an hour was taken from the assertion fruits -- which have an hour spoil timer -- were half-spoiled on return.
Maybe another thing we did differently is that my initial builds were not to create designs for building factories. They were for understanding the production chain.
My first actual "factory" was simply getting a single bioflux producer automated, and then a little loop of nutrients around that to see about the other things you can make. (with rocket fuel a very high priority)
Nothing I would ever build again, but something I would have handy so I could be stockpiling seeds and would have something to raid for bioflux+nutrients when I wanted to start up something else. And I kept it around (and disconnected from everything else) for a long time after I got 'real' bioflux production set up -- having it handy was useful when things went bad in the rest of the factory.
I kind of did the same thing you did. All my initial builds were testing. I blue printed what worked and reloaded back to the point I had sufficient biochambers to build what I had blue printed, shuffled things around again, tried something else, and every time I got further ahead I blue printed what worked and reloaded back to were I still had sufficient machines to rebuild the blue prints and save some time. The first time I ran out of nearby primary resources I had gotten a little over half way through the research for tree planting and I did the grand tour to try to save that start. It didn't pay off so I went all the way back to the save before I first landed on Gleba, built an extra platform so I could bring all the stuff I was recycling into nothingness on Fulgora to Gleba, and went back to Gleba with crap tons of extra resources coming from both Nauvis and Fulgora and the blue prints from my first attempt.
I made it past tree planting that time and after saving and relaoding multiple times to add another recursive loop of production each save finally got a sustained build on Gleba. It was all spaghetti and slop but it worked. I just have no desire to go back through multiple rounds of save scumming to optimize it. Gleba kind of ruined the fun of the expansion for me. I put the game away for a few days before attempting Aquillo.
My wife usually plays Factorio teamed with me. She hates Gleba so much she hasn't played since we first landed there.
Do you realize the "Tree seeding" research is only for planting trees on Nauvis? No research is required to be able to plant Yumako or Jellynut seeds. And to unlock the Agricultural Tower to automate it, you just have to mine an iron rock.
I can understand having a bad experience if you actually had to get through some of the agricultural science research before using the tower.
I was a bit lucky in that my misunderstandings were net helpful. I didn't realize you could process fruits/nuts in an assembler nor that you could burn them in a boiler, so I had been working in a seed-positive way from the beginning and didn't run into that stumbling block.