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Not spoiler tagged since it's the first thing seen in every game started.
Yet, for the OP, there is a briefing for the solar system edge. It's in the Factoriopedia right between Aquilo and Shattered planet.
Particularly notice the first, short, two-word sentence: "The end!"
My ship is still there but I got the win screen so i am done.
Took a 15k stack of iron, 6k of explosives and 5k of copper in the hold to get there... so...
Congrats.
Inching along at 10km/s while tearing apart bits of the ship to make repairs, or bringing stacks of iron and copper of all things.... is not self sufficient
Everything you need is available from the asteroids you destroy, in fact there's way more than you could possibly use if your goal is getting to the edge
A fun story of limping to the finish line is fun to a point, but the whole point of space platform logistics is self sufficiency, you make the stuff you need on the platform itself that's why they exist
I did not find balancing my space platform fun or interesting.
The fact that you constantly run out of different asteroids depending on where you are in the solar system means balancing is a nightmare.
Also the lack of chests is just a stupid annoyance. I get not having bots, but I can't stack a pile of iron into a box?
Asteroids already take up a full storage space.
And where I do have my ONLY storage box I can't access it except from the central area?
A different challenge is one thing, but between space exploration and space age, spacex ship design was way more fun, intuitive and realistic.
Like in what universe does a space ship run into 200 bus sized asteroids between two inner solar system planets...
No surprise there, you actively fight against the game mechanics, ignore the puzzles and fun of it, and then say its not fun
You do realize, I hope, that you can change your Steam setting to use the beta feature, connect that to version 1.1.110, install the Space Exploration mod, and have all the fun you think you are missing. In time, once the non-trivial task of updating the massive mod is done, you may even be able to use version 2.0 to play Space Exploration. So far as I know, however, Space Exploration will not be made compatible with Space Age itself. As you have noticed, the two have incompatible gameplay goals.
If it isn't fun, don't do it. Games are supposed to be fun. Turn off SA if it bothers you that much. As just mentioned, you can even turn off the updated mechanics and return to version 1.1.110. Space Exploration does not have to be the only reason. Maybe you just like to have spidertrons set to follow other things, or want a unique remote for each spidertron.
Then don't allow that annoyance to exist. Install a mod. Chests... IN SPACE![mods.factorio.com]
It's amazing the options you have. Are you willing to explore them, or are you happy with the ability to complain about them instead?
However, I saw one thing in there that kinda needs clarification: The developers had intended on space content long before the Space Exploration mod was even conceived of. You can see this in dev log, see https://www.factorio.com/blog/post/fff-74 referenced from https://www.factorio.com/blog/post/fff-373