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Rocket Not Launching
Ever since the new update, my rocket doesn't want to launch. I have all the materials, even the satellite. But the problem is that Every time i put in a satellite, it just disappears. any help?
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Showing 1-6 of 6 comments
Khaylain Jan 17 @ 11:26am 
I'm assuming you've got an inserter pulling things out of the rocket silo. Remove that. From 2.0 onwards nothing should be coming in to the rocket silo, thus you never need to pull anything out of it.
Fletch Jan 17 @ 11:40am 
Just to confirm, you are playing vanilla, not with Space Age mod enabled?

Space Age mod changes the space science recipe (you gotta build a platform). Satellites don't exist in Space Age -- and if you have that mod enabled: when you insert previously built satellite (from pre-SA save file) into the silo, it'll likely just delete the satellite from existence :)

Option 2: you are on vanilla, but are missing the landing pad to receive the space science?

https://wiki.factorio.com/Space_science_pack
Last edited by Fletch; Jan 17 @ 11:44am
Chindraba Jan 17 @ 12:39pm 
Originally posted by Fletch:
Just to confirm, you are playing vanilla, not with Space Age mod enabled?

Space Age mod changes the space science recipe (you gotta build a platform). Satellites don't exist in Space Age -- and if you have that mod enabled: when you insert previously built satellite (from pre-SA save file) into the silo, it'll likely just delete the satellite from existence :)

Option 2: you are on vanilla, but are missing the landing pad to receive the space science?

https://wiki.factorio.com/Space_science_pack
Has to be non-Space Age. SA removes the satellite recipe, and any satellites which exist.

For option 2, is the landing pad required in the base game or will they just drop near spawn like the cargo pods do on other planets until you build a landing pad?

Still, the original problem is the old habit of an inserter to remove the science packs.

Originally posted by Fros_ty:
But the problem is that Every time i put in a satellite, it just disappears.

Now that inserter removes the satellite so fast that the "Auto launch with cargo" does not have time to trigger. What other problems might exist will be noticed, or found, once that inserter is disabled/removed.
Fletch Jan 17 @ 12:47pm 
Will see if this URL works: https://forums.factorio.com/viewtopic.php?t=116489
so combination of inserters removing the satellite + probably don't have the new (v2) cargo landing pad to receive the space science drops.
Last edited by Fletch; Jan 17 @ 12:51pm
Originally posted by Fletch:
Will see if this URL works: https://forums.factorio.com/viewtopic.php?t=116489
so combination of inserters removing the satellite + probably don't have the new (v2) cargo landing pad to receive the space science drops.
Very interesting. Even with a satellite in the rocket, with or without auto launch enabled, the rocket will not launch until there is a landing pad.
However, once the launch has started, if you delete the landing pad the cargo pod will land near spawn - with the satellite still in it. If you don't delete the landing pad, you get a cargo pod with the 1K white science.
Disappointingly you cannot ride the rocket any longer - near as I can tell. :steamsad:
Fros_ty Jan 18 @ 3:33am 
Thank you everyone. You have all been most helpful.
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Date Posted: Jan 17 @ 11:08am
Posts: 6