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Add some power line redundancy when using tesla and they do very well in groups even without rockets since they chain stun.
https://steamusercontent-a.akamaihd.net/ugc/2909772312924462/FC6683775B437774347DDA071B38AECCE7FF6512/
https://steamusercontent-a.akamaihd.net/ugc/2909772312941863/AF0E5BDCFEFBD445F7A2AE51B496904E5AA72D4E/
I'd suggest putting more tesla and putting them in front since they have shorter range. You notice they basically didn't fire.
I'd probably just drop the walls entirely, all they do is waste bot repair time.
True for the big guys, but the small wriggly guys tend to get distracted by wall chunks left over and reduce the destruction while I panic rush back to save the day. Bots do try to recover but they get destroyed trying. When I get a group pollution aggro that includes a mix including a big stomper I tend to lose 50 or so construction bots at a minimum per attack. The big stomper cuts a hole and everything else just pours in and melts everything. Teslas in front just means they get destroyed first, and they are harder to replace because they need imported.
Also at some point I set up an automated supply of each planets export to each other planet (logistic groups with like, 1 stack of each on the ship cruising around and each planet requests some) so I'm kinda spoiled on tesla usage. And artillery.
It definitely feels bad how Gleba can't really handle it's own defense very well though besides just expanding a wall beyond your spore cloud or an absurd amount of turrets and expecting a bunch of losses though.
Funny enough I've been trying to stabilize Gleba defense so I can finish building my base on Fulgora so I can do just that. I have a pretty good base on Fulgora but to keep it running I recycle everything not being used, which wastes a ton of scrap. As soon as I finish the quality upcycler on the output I don't think importing Teslas will be that much of an issue. Artillery is a different situation though. The turrets are not bad but I wish you didn't have to use Tungsten for the ammo as well, that makes it a lot harder to use artillery off planet of Vulcanus.
small blueprint with 4 turrets and pre-loaded ammunition.
Drop a few of those on the tail of the demolisher and see it die very quickly.
Once you're just in maintenance mode it really doesn't take much ammo so the tungsten isn't bad at all. Heck, even just importing the ammo is reasonable if you have cargo room.
For Nauvis I recommend full wall off as Biters are much more sneaky when expanding.
https://steamcommunity.com/sharedfiles/filedetails/?id=3369031236
A normal quality Tesla Turret deals on average 14 hits, a rare quality turret already 24 hits and a legendary one a whopping 56 hits per shot.