Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the station only drobs what the station requests.
exept you manualy drob thinks down.
For a really advanced set-up, the new selector combinator can help you to request full rockets only, so that your platform won't just send down a handful of items, then go to wherever it is requesting new items and pull up a full rocket, and overflow its cargo. By using the selector combinator, I also make sure I'm getting a comfortable margin above my minimum request, so the platform doesn't stay stuck in orbit dropping down a few at a time as I'm using whatever it is. To use empty barrels as an example, if I wanted to have 3000 locally, always, I'd receive some multiple of 200 down from orbit, to get me 3000-3199 barrels, and then the platform would immediately move on to go pick up more in multiples of 200.
As mrxak mentioned you have to use combinators.
When I started the game I made a pair of decider combinator and arithmetic combinator for each resource I wanted the space platforms to drop. However that is a lot of work if you want to change something , you have to look through each combinator which is chaotic.
So I chose the method which Nilaus uses in his youtube videos.
You place a constant combinator, where you chose the items you want. Therefore the same presets can be used as for space platforms. After you have entered the number you want the landing pad to get in the constant combinator you wire it to a decider combinator. The input of the decider combinator is also connected to an arithmetic combinator which is fed by the roboport and multiplies everything currently available on the planet with -1.
With this method you can use the yellow "each" symbol and have a small setup that subtracts the available goods from the goods you want to be on the planet and sends this request to the space platforms.