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It is a great tool for those that struggle with space management and forward-planning, allowing them to setup an organized factory that can be expanded uppon whenever there is a need for it.
And that's pretty much it.
It's not even cheap, the amount of belts required to set it up is quite a bit higher than any organized spaghetti.
For research (when using the main bus I mean), I typically send the required items further to the side and have a place for science production, close to the labs.
If you have better ideas about how to proceed your production lines - nobody forbids you to do as you please. )
How much room? Route in additional items from where?
Your reply seems to directly contradict the post I just made, where I went over why it's not good for people who lack forward planing and why it's very difficult to expand. Can you explain what you're doing differently to get this experience?
It also is horrible for space needed. Who cares about space in a game where you'll never see the end of the map, one might ask? Well, I sometimes do. Like when running from one end of the base to the other, especially before exoskeletons. Or when a logistic network's size is so bloated that bots need to recharge 3 times per delivery.
It's a system that organises things but it's inefficient in every other aspect. And definitely not cheap at all, quite the opposite.
I didn't find it that expensive. I just used yellow belts. After all, you're already producing hundreds of them for green science. And it's a hell of a lot cheaper then a train network! Are there other styles besides Main Bus and trains that you know of?
I'm aware that making green circuits away from base is a common practice. It was just an example. My dilemma could be applied to any of the recipes of Factorio.
You make your main bus running East-West, and you want to put a block making green circuits.
You tap the iron and copper belts and run them North-South, and your Green Circuit factory is a few North-South line of assemblers. But now you decide this block doesn't do enough and you want to make more. What you do is you just extend it further in the North-South direction; you didn't need to plan the length of this spur in advance.
And if you leave a couple tiles of room to the side, when it turns out "Ack I need to run a second belt of copper Northward" you have space to do it.
Fair, what do you do instead?
Example:
I have "sorta" a main bus of steel/copper plates ongoing, and it's VERY USEFUL to coordinate automation areas. All I need to do is lengthen it out, add more copper production from another area (playing base settings), and eventually I will have absolutely no resource bottlenecks.
Currently making blue chips in my space age game. I have trains running too, but they'll eventually be feeding into a main bus as the factory must expand.
https://steamcommunity.com/sharedfiles/filedetails/?id=3367766077
But what about when you're restricted by the carry capacity of belts? Like a lane of copper feeding copper wire makers, but the copper won't reach the end of the assembly line because it keeps getting eaten by the assemblers up front? The solution would be to make it wider but you can't!
In theory you are right. In practise this is not so painful after all. In the situation described above, I would ctrl+x the stuff stuff I built for red circuits, paste it a bit further down the bus (or in the next "block" if using something like city blocks). Then I'd go into remote view, copy my green circuit factory, exit remote view, paste it into the free space and connect it to the bus...job done in a few moments by my drones.