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It means that you want to at least somewhat automate your defenses, yes.
As well , you can pilot tanks remotely, and they can take logistics requests. By using this and filling the tank with bots and construction supplies, you can fend off small attacks, repair things, and even blow up nests if you're willing to be a bit slow and janky about it (Because you have to power a radar to see them on remote view.)
You're pretty much forced to start from scratch anyways except for the stuff that you're able to bring on the ship anyways. But generally you can transport science from each of the planets back to Nauvis.
It really depends. I just finished Fulgora, my second planet after Nauvis.
You need to have defences automated and plenty of construction and logistics bots. I was lucky, I was able to wall off four choke points against the biters, the rest was just water as a natural barrier. I did have one case where a behemoth worm spawned next to my walls and my lasers couldn't reach it, but I could use the construction bots to tower creep on it. Also, if you just have a tank in radar coverage then you can remote control it so you are not completely boned.
As for starting from scratch on the new planet. You do, but you also have a base on Nauvis that hopefully has the capability of sending you stuff that you want. I sent several shipments of construction materials just to make my stay on Fulgora a bit more pleasant. You can also bring materials to build the rocket silo and enough materials for one rocket to get you back in a pinch. I constructed that rocket first thing I did. In the end I didn't need it, so eventually, once rocket production capacity was up and running on Fulgora (not that hard actually since the scrap gives you the materials you need except the rocket fuel, but it does give you solid fuel and infinite heavy oil so this is trivial enough) I just packed it full of science packs and sent it on its merry way.
Vulcanus next.
Personally, I prefer sending diplomatic envoys(rockets and tank shells) into the biter nests at risk of being exposed to my pollution cloud, such that they never get a whiff of my pollution.
In fact, I don't believe i have had more than one biter attack on my base caused by pollution, and none since I have started traveling to the other planets in my current save, and my Evolution% on Nauvis is in the high 90s(I turn down enemy expansions timings so its not like every four minutes, but they are not turned completely off, like railworld settings).
It very much is. I used the "any planet start" mod, which simply lets you start on any planet you want (which has no science changes needed due to changes to the science tree in space age), and I had to set up production from a Fulgora start. I needed to research all the way up to rockets and the like and was able to do so without any real problem. Once I had rockets and space travel I then went to Nauvis as my first planet to visit.
I only went to Nauvis because, compared to the other planets, its your most "reliable" resource generation planet. Each other planet is good at *something* and is decent at everything else, while Nauvis is generically good at everything.
To put it another way, the DLC planets are Specialist Stores, while Nauvis is the general store. You can make all the generic science anywhere, but Nauvis generally just has the real estate you'd need to make it at a scale that isn't a glacial pace.
Hang on. What? You can pilot tanks remotely? Is this something new in Space Age that I hadn't spotted, or was it like that in 1.x as well and I was playing for years without knowing?