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And the interrupt instruction is good enough to refuell trains
This is why.
So this only applies to a train you just build and enters.
Oh, I misunderstood your point, my bad.
That's a valid point. I see why they did that for personnal vehicules because people (like me) often travel by car to a great distance, pick up the car, fiddle here and there, pull down the car and get back home. Refueling (pre 2.0) was a bit tedious.
Why isn't it the same with train ? Because they aren't personnal vehicules ? Could be. But they could have the same rule.
I understand the reason why they didn't do this with trains as indeed it is less likely people will use them as only personal (and i certainly see stupid things happening with a train being build immidiatly beign destroyed by an oncomming trains wich has passed the signals haha but hey this is factorio...).
But when your base gets bigger getting around by trains also is easier when selecting a station rather then going there manually with car.
This is especially the case if you play the marathon modes.
I do this to, but only when im about to build something large.
Sometimes you just need to go somewhere and then it is far more practical to pop up a train engine out of your pocket on the nearest train tracks rather then where your train would be.
Yes you could call the train but building from your pocket wil most likely be much faster.
Bad for realism tough.
however, it is not too much of a big deal to plop it down and then add a stack of fuel
also - cars and tanks do not have implicit expectations for refuelling stations (that are always aligned to the track so that the inserters work every time without needing to adjust the position of the vehicle) - they will also not move without fuel, and have no automated moving logic - whereas trains will crawl along very slowly when empty and under manual control - but will not move at all when empty and automated (i.e different movement and control logic)
i do not disagree that if they behaved like cars and pulled 5 fuel from the player's inventory when the player tried to manually drive them when empty that would be convenient
but my point is that the logic governing trains is likely very different to that which covers cars and tanks - and therefore adding additional logic such as pulling from the player's inventory may have unintended consequences that could lead to some hard to diagnose bugs
for very little benefit
like i say, i don't disagree that it might be a "nice to have" addition - but i am not sure it adds too much value for the infrequent times we will use a train in that way - especially since it will only really be of benefit for direct manual driving of the train - since if we go into the train control map to pick a temporary destination, we are already just a few clicks away from being able to manually shift click a stack of fuel into the train
EDIT:
also - i feel that one of the reasons that cars and tanks have been changed to operate this way is so that you can make a fast getaway when you get in combat trouble - that scenario is not so relevant for trains, since you would need to be right by your tracks (plus they accelerate much slower, so are not great for a quick getaway lol)
To be fair, I haven't even got used to cars and tanks doing it yet. I still manually add a stack of fuel without thinking about it. Hundreds of hours of habit are hard to break.
i only recently learned that they will pull ammo from your inventory - not sure if that is a new feature - but i knew they wouldn't pull from their own inventory