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It only feels like they do because when they get close enough, they get agro'ed by the turrets and the expansion team attacks (and usually dies).
Even when you are on other planets, you still have at least the tank that you can remote-control to go destroy the worms in question.
Later on, you will have access to artillery and spidertrons to be able to clean them up even more easily.
Remote controlled tank is the answer here before artillery
In that case I would say more turrets, more research into turret damage and speed.
And of course yes, drive the tank around remotely eliminating the source of the problem
All the speed and damage in the world wont make up for lack of range. I had this problem when I was on Fulgora and suddenly a behemoth worm started spitting at my laser turrets. Fortunately I had set up roboports with construction robots so i just dismantled part of the defensive wall and rebuilt it closer to the worm, and then moved it back, and that can be done remotely.
I don't really see the problem though. Worms are there and you need to prepare for them. I hadn't done that, but now I know how to handle it.
OP is talking about a new nest being created close enough to his defenses that worms can shoot at the defenses.
Even a medium worm out-ranges a legendary gun turret, a big worm out-ranges a legendary laser turret and a behemoth worm out-ranges every turrets except legendary rocket turret (even epic quality is out-ranged).
Of course, the "perfect" situation for the worm placement is extremely rare and unfortunate, but it can definitely happen.
I was completely unaware you could make a remote-controlled tank though, my thanks!
or schedule artillery wagon route if you don't want to build a long belt/request chest.
I feel its kind of a crummy design decision to begin with, but at least there's a stopgap remedy I didn't know about.
This will let them hard to recreate worms, at least much slower.
But you will need agriculture towers to produce seeds.