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If it's a bug or not I can't say 100%, but to me it appears to be intentional design.
achievements are game-wide. Always has been. The only achievement where it is not working is the logistiscs embargo, on the factorio forums is a discussion as well. Hopefully the fix it.
I think it might have been a less than ideal choice to make the same named achievement have two different requirements in the two versions of the game. I understand the difference in the two requirements, and probably why they did that. It just seems that doing so makes more problems, in the code and in 'translating' the meaning of the achievement when looking at the stats on achievements. The latter is nearly pointless anyway, but it should still be solid as to what an achievement represents.
Making two different ones, one for the base game and one for SA would, however, preclude any such thing as a 100% run. You can still get a perfect game, since that's collected over multiple games if needed, but the 100% requires all in one playthrough, which a split wouldn't allow.
We'll have to see what they do with the issue, I guess. Probably just 'fix' the code. Too late to mess up existing scores.