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For active combat, Tanks do massive damage with their main cannon, if you use the regular shells. I don't know how effective the explosive ones are; it would depend on whether they multi-hit the enemies.
Regarding power production, Biochambers don't require any electricity. If you smelt using Steel Furnaces, you don't actually use much power at all for agriculture and iron/copper plate production. And you can make plenty of Rocket Fuel to burn in your boilers -- or just use Jellynut, if you have enough processing to keep your seed supply healthy. Heating Towers actually multiply the fuel value, but it requires setting up heat pipes/exchangers and steam turbines.
(and if you're burning spoilage... note that you double the fuel value if you process it into carbon first)
Killing their egg rafts is also a good idea.
Setting up the most basic plastic and sulfur production can get you key things such as red circuits for tank production or tank shells.
Do remember to build your processing on the stony high ground.
After i started researching with agricultural science i planned and built a 640MW Heating power plant and hooked it up with logics to control the usage of rocket fuel so it don't waste precious materials. Set the lower temp limit to 570°C for a single rocket fuel to be inserted into each of the heating towers when dropping below that to keep the system alive and ready to smoke asap if needed.
After all i hate Gleba because of the spolings, but that's just a game mechanic to live with. I'm glad Gleba doesn't got much stuff to export after all.
Also, if unnoticed, artillery towers do shoot away the nests on Gleba too, so you don't have to hassle to much with spores. I placed one in each of my 4 base-corners and had no struggle with mobs after that. But i'm just in mid game rn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3365705070
Personally I'm trying to use artillery/lasers. I think wandering nest making groups are small enough lasers should stop them and artillery can keep the nests from growing. Not fully set up yet though, gotta work on my utility space fleet. Planning to make a modest design and just produce a bunch to cruise back and forth and import/export/collect calcite to drop.
Also don't put your base anywhere near a wet area or your farms. They can't make nests on dry ground and only target things near the spore source