Factorio

Factorio

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Liwet Nov 13, 2024 @ 9:48pm
Is there any point in going for Blue belts and logistics or should I beeline it to green?
I don't want to replace every belt in my base with blue only to have to turn around and replace them all again with green (I plan to go to Vulcanus first).
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Showing 1-15 of 15 comments
Strategic Sage Nov 13, 2024 @ 9:50pm 
Varies based on playstyle. I would never replace every belt with blue anyway, just where it is useful.
Hurkyl Nov 13, 2024 @ 10:04pm 
The funny thing is, when I consider this question, it's in the opposite direction. Why use blue belts, or even red belts, when yellow works fine?

And with item stacking on belts, yellow works very fine.

That said, is there anything wrong with the upgrade planner and using bots to do the replacing?
Last edited by Hurkyl; Nov 13, 2024 @ 10:05pm
Liwet Nov 13, 2024 @ 10:13pm 
Originally posted by Hurkyl:
The funny thing is, when I consider this question, it's in the opposite direction. Why use blue belts, or even red belts, when yellow works fine?

Red is a 100% improvement over yellow. Green is another 100% over red while blue is only 50% over red.
Shurenai Nov 13, 2024 @ 10:34pm 
Originally posted by Liwet:
Originally posted by Hurkyl:
The funny thing is, when I consider this question, it's in the opposite direction. Why use blue belts, or even red belts, when yellow works fine?

Red is a 100% improvement over yellow. Green is another 100% over red while blue is only 50% over red.
Gotta consider cost too, though, and increase from the prior. Green is only a 33% increase from blue.

Blue costs iron- A lot of iron to be sure, at 31.5 iron each, but, Iron is plentiful on Nauvis at least, by the time you can make blue belts you can probably automate them just fine. Green ones cost Tungsten though, which you're going to be more limited by since you'll also want it for making science packs and artillery shells and railgun turrets n whatnot.

Generally I'm with Strategic sage, You probably shouldn't be replacing EVERY belt with blue(or green), You should, if playing 'efficiently'/'optimally' be using lower rank belts where better belts aren't needed... You don't need blue or green belts to transport 0.5 items/second that you might get out of something that crafts very slowly for example, just use yellow at that point.
Last edited by Shurenai; Nov 13, 2024 @ 10:36pm
Khagan Nov 13, 2024 @ 11:22pm 
Originally posted by Liwet:
Originally posted by Hurkyl:
The funny thing is, when I consider this question, it's in the opposite direction. Why use blue belts, or even red belts, when yellow works fine?

Red is a 100% improvement over yellow. Green is another 100% over red while blue is only 50% over red.

And there is also the fact that combining 2 belts into 1 or splitting 1 into 2 is simple, while 1 or 2 to 3 (or vice versa) is messy. A yellow->red->green sequence makes sense, with blue just not fitting in well. I have almost always only used blue belts where the extra speed is really necessary, but am expecting to make greater use of green.
Quillithe Nov 13, 2024 @ 11:48pm 
I usually use red/blue, sometimes green.
It depends on rates - like red circuits take 4 copper wire per circuit so until you get upgraded stack inserters you are going to want to use a faster input belt than output belt.

Yellow belts just aren't worth the hotkey space. Sure, red belts are technically more expensive but it's entirely negligible. Blue start getting a little pricier for less benefit - and having two different underground belts can be very useful so I want to keep red around for that anyway.

Green is for very specific instances rather than taking stuff all the way across the factory.

Although the BIG thing you're likely to want to replace from Vulcanus isn't belt related at all.

Or rather, to use it best you may want to rip most of the belts out of your factory
Aestrea Nov 13, 2024 @ 11:51pm 
It really depends if you like doing overlapping underground belts because doing a red/yellow underground belt is just awful if you were overlapping for single lanes.
End of history Nov 14, 2024 @ 12:45am 
I haven't visited Vulcanus yet, but I find blue belts very useful. I don't really bother with yellows, but that's just because they are not that much cheaper than reds. I do use reds a lot though so reds and blues through my base.

When I really sit down and do calculations I try to use only the belts I need and then yellow ones crop up. The end game has changed now though with stack inserters (are they called that?) and the quality mechanics. I'm looking forward to getting there.
Pr0wn Nov 14, 2024 @ 12:45am 
Green underground belts are a massive help as they reach further than blue.

For main belts though you will get much more gain using stack inserters rather than upgrading the belt to green. One big downside also is that you can only ship half stacks of the green stuff in one rocket so getting a good amount of them to another planet is more difficult.
Zaflis Nov 14, 2024 @ 12:47am 
Originally posted by Shurenai:
Gotta consider cost too, though, and increase from the prior. Green is only a 33% increase from blue.

Blue costs iron- A lot of iron to be sure, at 31.5 iron each,...
Nevermind costs, you get 50% productivity on making belts on with foundries, and they only cost infinite lava and calcite. I only ever use green belts everywhere.
Last edited by Zaflis; Nov 14, 2024 @ 12:48am
Entropy Nov 14, 2024 @ 1:42am 
Stick with yellow until u get space science and uranium stuff, then either go red then turbo or direct turbo
Vash Nov 14, 2024 @ 2:26am 
Agree. There is no point in replacing red belts with blue ones. Plus in my opinion blue belts are quite expencive on Nauvis but really cheap on Vulcanus (and green are not much more expencive, lol)

PS
I am really thinking about moving some science production on the Vulcanus too, since it will be cheaper and easier then to move huge about of Calcite
brown29knight Nov 14, 2024 @ 2:41am 
Originally posted by Vash:
PS
I am really thinking about moving some science production on the Vulcanus too, since it will be cheaper and easier then to move huge about of Calcite

Do it. The purple science packs (the ones that use rails) are really easy to make in bulk in Vulcanus due to all the stone you get as a lava byproduct. Doubly so if you import some electromagnetic labs to make the circuits and advanced circuits. With those and the metalurgic science, as well as the basic 3 science packs, Volcanus alone will be able to run several infinite techs. (Mining productivity, Steel productivity, and low density structure productivity to name 3 that do not even require space or military science.)

That can be really helpful if one of your space platforms has an issue and shipments to Navius stop.
königplatzen Nov 14, 2024 @ 4:38am 
Originally posted by Quillithe:
Yellow belts just aren't worth the hotkey space. Sure, red belts are technically more expensive but it's entirely negligible
1 red belt is a lot more expensive than 2 yellow. It really depends, in which state of the game you are, but doing red belts too early can really be a trap. Entirely negligible is certainly wrong
Quillithe Nov 14, 2024 @ 6:34am 
Originally posted by königplatzen:
Originally posted by Quillithe:
Yellow belts just aren't worth the hotkey space. Sure, red belts are technically more expensive but it's entirely negligible
1 red belt is a lot more expensive than 2 yellow. It really depends, in which state of the game you are, but doing red belts too early can really be a trap. Entirely negligible is certainly wrong
Early game sure I build almost everything with yellow belts.

But by the time green belts are available and you're absolutely eating iron for purple and yellow science packs it's not really a big deal
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Date Posted: Nov 13, 2024 @ 9:48pm
Posts: 15