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https://steamcommunity.com/sharedfiles/filedetails/?id=3461752544
For now farming is not for me it seems.
Also I have realized as I was playing today, before deciding to make a run at Fulgora, that as I was staring at all the icons, I simply can't understand what am I pursuing there. What is the end goal of all those products? I'm seeing bacteria-this, nutrients-that, jelly here, yamako there. Why? From looking at the icon I can't figure it out what what is the end product that will help me. What is the actual purpose of those bacteria & jellies. It's not obvious from looking at the icon like for example chemical recipes, where one look tells me everything I need to know.
I want to have tons of Iron and copper on site, without running back and forth. I want to have more machines to do it, and I know all that farming leads to that at some point, but for now it feels very unintuitive.
Maybe I am just not understanding Gleba? And as I've mentioned, by the time I return from another manual Iron harvest, I don't remember what was the purpose of the nutrients, that by then turned all into spoilage.
P.S. I vote to rename Heating Towers - Incinerators. Looking as how fast they burning everything it seem as heat from them is a secondary byproduct.
Hear-hear!
As I have mentioned. I have issues memorizing things and names for certain things. I just see them visually and try to describe it as best as I can.
When you press E and have the menu with all the icon of items available. I'd like those menu icons to be zoomable.
When I press E, there is what, 5 tabs? Each with ever growing amount of icons of items available to make? I get lost looking for what I need next. Mostly due to how small they are.
I said I'd like that menu under E zoomable, just like the map. You zoom in from tiny dot to a full view of every building in your factory
For example to this day I always look for soil, bricks, concrete in the same menu as gears. Or Roboport I look under buildings, but it's under machines. Just can't remember. And can't find it, because it's tiny and blends in with the background, causing me frustration. Worse yet, after awhile looking for the tiny icon, I forget what I was looking for, because I got distracted with another icon that I just remembered I need to finish something else! I believe if they were zoomable and bigger it would be easier to locate them faster (or maybe it just me).
Gleba added icons for example where it shows that pink brain looking thing with arrow that suggests turning it into Green Jelly.... I don't understand what that means!
Chemical icons very easy Ice>water, Sulfur>Sulfuric acid, Sulfuric Acid>Steam, Steam>water? or whatever is under that one. Heavy oil>light oil. Starting product>end USABLE product. On Gleba so far it seems (to me) "Product>useless byproduct>end product? I think? I don't know, it's not intuitive.
I just started Fulgora and it's clear Junk>whatever I can get.
Incidentally, if you are having trouble with the experimentation phase of working through the new production chains to see what you can make... another option is to work through the production chains in the Factoriopedia.
E.g. if you open the Factoriopedia page for an item (either by searching the Factoriopedia, or doing Alt-Click anywhere the item shows up in the UI), among the information is a list of all recipes that consume that item.
So, you can browse the Factoriopedia to find all the things you can be working towards.
I am frantically trying to do things with them and at some point they all look the same... spoilage.
Again, even if I use Factoriopidia, is of no use to me, if I forget what is it I supposed to do when I close it.
Anyways, the point I was trying to make earlier about notes is a tool directly to help with forgetfulness. If you can't remember something, then make something permanent in-game that remembers it for you.
E.g. if you have your Biochamber/Assembler making the Jellynut -> Jelly recipe (the "brain and jelly" icon, but it's supposed to depict a nut rather than a brain) but you can never remember what the inputs and outputs are... then place a Display Panel by the input showing the Jellynut icon, and another Display Panel by the output showing the Jelly icon, and now you can just look at your factory and see what the building's inputs and outputs are, without having to remember.
You can even add text to the display panels, in case you need something more to remember what the signs are showing.
I don't know if you bake but if you do the bacteria and pentapod egg loops are similar to making sourdough bread. Take your starter and add fresh ingredients, after it has fermented split the dough and use part of it to make the next batch of dough and make the rest into bread loaves. As with sour dough if you leave your starter alone too long it dies off and you have to completely restart the process.
This is why I suggest bringing in any thing you can make on the other planets as an import and concentrating on ag science, (bioflux), and biochambers since they are things that can only be produced on Gleba and this cuts down on extraneous things that may lead to confusion/distractions. Get ag science going so you can unlock new and useful techs that will improve your Gleba experience.
As far as not wanting to import/export? That's a dream that can't be realized. To continue you'll eventually need to import items to Gleba that can only be produced on Nauvis and you'll also have to export to Nauvis things that can only be made on Gleba. So embrace the idea of imports/exports for Gleba. They are required, not optional. With that in mind, if you have nice set ups on Fulgora and Vulcanus, you can make all the free space platforms you want. Because of that spoilage timer ticking I have high speed space platforms to move spoilables and I have 1 high speed space platform per spoilable so no time is wasted waiting on a 2nd,3rd,4th product while product 1 spoils.
In my first play through I went to Vulcanus first and Fulgora 2nd. still using that play through but after having done that I would do it in that order again. Its nice to have big miners available when you first land on Fulgora and its nice to have tesla turrets from Fulgora available to use on Gleba.
Since both Vulcanus and Fulgora were set up when I went to Gleba I imported everything I needed to set Gleba up and when I got that taste of spoilage backwash the light went on about what to do with all the stuff I had been disintegrating on Fulgora since 1.1 habits made that seem like waste. So I decided on the import route because I was still under the impression that conserving UPS would be required (its not nearly as important in Space Age. I doubt I'll ever hit the UPS ceiling) and importing what I was wasting on Fulgora meant I could cut the size of both planets down and save on UPS. That let me concentrate on Ag science and bioflux first and carbon fiber later and since I had imports set up all ready it meant I had no need to set up copper and iron bacteria processing.
Since i have to keep processing scrap to keep holmium flowing I'll always have surplus material to export to Gleba. In fact I still have surplus material on Fulgora even exporting excess to Gleba but it does use fewer recylers on Fulgora and, since space is limited on Fulgora until you get Aquillo set up and running, saving space on Fulgora was an additional bonus.
That is a result of having Ongoing Longevity Disorder (OLD). You can't work through it you have to work around it. In my experience one of the best ways to do so is to limit the amount of steps/items you have to hold in short term memory and eliminate as many potential distractions as possible. OLD and memory are unique to each individual. You have to devise systems that work for you. Those systems may not work for others.
Let's make things usable first. Then you can figure out how to use them.
The menu under E, along with the rest of the stuff, can be permanently zoomed.
On the main menu, or the in-game (ESC) menu, go to "Settings" -> "Interface".
On the right, second 'box' is "UI scale".
Click on the "Manual (pixels)" option.
Move the slider up some.
Click "Confirm"
Adjust it upward slowly and check the results. It does not just scale the icons in the E menu (the 'crafting' GUI if anyone asks). It also scales the shortcut bar at the bottom, the list of planets on the left in remote view, and the icons on the mini-map on the right. It also scales any other menu/GUI you open, such as machine settings, train stop settings, etc.
Experiment with the size until it's big enough to use and still leaves enough room to do everything else.
Once you have the game where you can see what you need, then you can work on how to use what you see.
"Remember it? Hell I can't see it!"
Bros will care about the readability of "Gleba's map gen preview map" for half a minute before they click 'play' then proceed memory hole gleba until they're forced to interact with it after going through all other planets