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Space platforms. You get carbon from asteroids.
OK, fair enough. Handn't considered that. Guess it's intended for generating coal in space? But if so, then why is it tied specifically to the Rocket Sentry and not given its own tech? And why not add a Gleba-specific approach to grenades and explosives?
Still I do agree that wood (to charcoal) and explosives tech for Gleba fauna 'wood' be a very nice addition that also fits vanilla, as getting carbon and explosives in the current vanilla game is also not that hard. But then at least there's more use for the wood, instead of just burning it (or trying to make legendary shotguns).
Right, that's more or less where I'm coming from, as well. The thing is... this isn't just idle chatter. I'm considering putting together one of those low-effort mods that add convenience recipes. Wrapping my head around what Coal Synthesis is intended to do is fairly important, as it determines recipe balance. I've already done something similar with Biodome Industries[mods.factorio.com], but that's a much more intrusive mod designed for 1.1 and before.
I say "more intrusive" because Gleba does most of what I did already. Farming trees, breeding fish, etc. Not the charcoal recipe, though, nor any sort of wood gasification. I've been thinking about explosives on Fulgora and Gleba recently. Fulgora makes sense, as there are no Fulgoran Enemies in Vanilla, but that too can use a recipe for locally-sourced explosives. Makes sense craft grenades and explosives from petrochemicals, not just coal. That sort of thing.
Knowing what's been explained to me here, it sounds like Coal Synthesis is more designed for Space Platforms than Gleba itself, though it's useful there, as well. That's useful information, thank you.
From a scientific/technical point of view it makes absolutely no sense as these would be vastly different areas of material science.
Coal is only available on Nauvis and Vulcanus. Crude oil is only available on Nauvis and Aquilo. Heavy oil is available on Fulgora. Carbon is available in space. You should be able to make plastic and explosives every where and as easily as you do on Gleba. You should be able to make even better explosives on Aquilo using ammonia.
The kind of carbon you find in space should be very low in sulfur and the type of sulfur you can leech out is the inorganically occurring sulfur. If we take asteroids in the Sol system as an example there shouldn't even be carbon asteroids. 90% of them should be nickel/iron and 10% silicon, with ice bearing asteroids (comets) found much farther out. Ice bearing asteroids shouldn't exist in orbit of Vulcanus, Nauvis, and Fulgora.
TL:DR, yeah I think its a kludge recipe to make producing rockets on platform possible. The ratios balance out perfectly.
True enough. Factorio doesn't like entirely deprecating resources wholesale, so having use for coal in the late game makes sense. I'm honestly not opposed to using it in plastics and explosives in principle - as an option. But there really ought to be other options. Space Age seems to have embraced the Satisfactory approach to "alternate recipes", so having alternate recipes for explosives in particular makes sense. Coal can still be useful via Liquefaction even in the late game, and this just opens up the door to more advanced industry.
Well, at least I have some idea into their thinking now :)