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Alt clicking on anything also gives some extra info which will probably help you out a lot in general.
So, if you're in any menu where the recipe for making concrete would be shown (handcrafting menu shows all recipes even if they can't be handcrafted, but buildings only show the things they can make), that's how you can find the recipe to do the crafting.
Instead, the expansion offers new features, which can be turned on/off using the mod menu
If you haven't played with the options, these ought to have been enabled automatically when you got the expansion. If you plan to continue a game you started before getting the expansion, I think things will "just work" to change your game to the Space Age scenario... and if you haven't reached blue science yet, or at least haven't gotten very far into it, you wouldn't yet have reached any of the changes.
In regards to the Nauvis (starting planet) part of a Space Age playthrough, what happens is that white science (and the rocket launch) is moved earlier in the game, and a lot of recipes have their costs adjusted to use white science instead of yellow/purple science. And a few recipes have instead been moved to other planets.
https://wiki.factorio.com/Concrete
10 Water + 5 stone bricks + 1 iron ore, in an assembling machine 2 or 3 (because the first tier can't do liquid stuff). gives you 10 concrete.
Although as another poster suggested, the issue might have been they were looking through the Assembler 1's crafting menu, where Concrete would not appear.
After all I'm glad I got angry, at least 1. I got Space Age; and 2. I start a new factory because the one I had going was an absolute mess that gave me headaches. I already deleted it.
I'm just a bit worried by words I read like spoilage and quality... That's why I'm asking if there are many changes from the base game that I will need to adjust to.
The base game goes out of its way to show you which machines can use a recipe in its tooltip, both in the technologies screen and in the inventory's crafting screen.
Being able to find and use that information is quite important if you want to progress without looking up guides for every new recipe you unlock.
I've played Factorio a lot, and I sometimes have trouble finding an icon. I occasionally open the wrong building when looking to craft something, and takes a moment before I realize I've done so. I've watched world record Factorio speedrunners stumble looking for an things in the crafting menu.
Having hiccups in accessing UI is normal, and the OP not knowing how to fix the problem they had doesn't really suggest anything more than having trouble with troubleshooting, and likely haven't had this problem before to know what might be wrong and how to correct it.
Another option that preserves some of your progress is to grab a bunch of resources and walk someplace else on the map, carve out a space from the biters, and start building a new factory from scratch.
Motivation to do things like refactor your factory may give you the urge to start over from scratch but you push a little farther and get the tools to do it far faster and easier later in the game.
Yes, I did that, just walking away and restarting in a different place. I know it sounds crazy, but I was bothered by the idea of a bunch of abandoned machines just sitting there and doing nothing. I should have stayed a bit longer maybe, and then go and recoup everything later.
Restarting is a waste of time in Factorio. I just need to get that into my head.
@Fel I am actually having a blast, but the information that a more evolved machine for concrete is needed was nowhere to be seen. You don't need to speak in 3rd person, you know, you can address such concerns to me directly, I will try hard to understand you ;)
Quality is an entirely optional feature, so as long as you don't use quality modules you won't have to engage with it at all. Though you might still want to use it at least a little bit for the space platform
Spoilage on the other hand .... well, good luck with that. You do need an entirly different mindset compared to the usual factory to deal with it.
Here is how it looks when mousing over the recipe in the technology screen:
https://steamcommunity.com/sharedfiles/filedetails/?id=3473446214
And here is how it looks when mousing over the recipe from the inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=3473446304
In the default game mode (freeplay), it should show you these icons telling you what machines can be used.
Weirdly enough, it does not show the machines when it can be crafted by hand and in all tiers of assembling machines (which definitely sounds like an oversight to me).
And it is great that you are enjoying your time, I definitely prefer to be wrong in this case as all of us around here really like this game and want others to enjoy playing it as well.
Game was never as clear cut as it is now.
But boiiii, if building blue assembler cracked you, I can't wait to hear the first time you'll go against circuitry.