Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The speed of a belt in items/sec is how many items would fall off the end every second if it was possible to do so. That you can have 8 items in a tile-worth of belt length is not part of that. So, for the green belts, 60 items would fall off every second. Stacking makes each item count for the stack height. At the vanilla max of 4 high, each of the 60 would be 4 rather than one, so 240 would fall off every second. Or, since things don't fall off, the throughput of a fully stacked green belt is 240/sec.
Oh ok, i think i get it now, especially with "So the maximum throughput with stacking is 4 times the maximum without stacking.". I think i understand why aswell, i think i was add a *8 in mine, but thats already accounted for in the items per second of a belt, e.g. i was doing 60 * 8 * 4, but its just 60*4 since that 8 already exists. Thanks!
Those 8 would only be relevant for wanting to know how many items a belt can store. Which I guess would be 8*4=32 items per belt tile? Pretty useful for space, since it has no chests.