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I also had no idea they wandered away from their base.
Being the fact that we are the invaders, after all, I don't feel good about exterminating them. Is there a way to make them friendly? I checked the mod site but I couldn't see anything, but maybe I just didn't look too much in depth.
I admit I'm just assuming peaceful mode would work the same way, but I don't actually know much about how it works.
If you make sure your power poles are in places where there's plenty of space to route around them, you shouldn't have any problems with that. E.g. avoid congested areas like small isthmuses or thick forests.
They wander away from their base whenever they do an expansion. Every so often one of the spawners will form an expansion party and the pioneers go into the wild to build a new colony. In default settings that can be up to 7 chunks (around 224 tiles) from the original nest. When they are doing that, if too many things make them detour enough they get frustrated and take out their frustration on anything and everything near by, even if it's not part of the original detour. Power poles and rails are the common things we notice simply because we get an alert. They also will attack rocks and trees.
Ever wonder around and find a pile of loose stone you can just pickup without having to mine it? That's the leftovers from some biters bashing their heads against the rocks.
Since you're not destroying nests and have pollution turned off, the only thing left which increases evolution is the ticking of the clock. Even with just that, however, evolution will keep climbing. As evolution gets higher the time between expansions gets smaller. Your only 'defense' against the results are mostly luck, or very carefully checking on bases with radar and seeing when an expansion happens and be ready to remove, or replace, things where they could be in danger from a frustrated colonist.
The more I learn about them the more I don't want to harm them, though.
Rail world comes with this config by default, it's quite a nice config to take your firsts steps on Nauvis.
1. truly unprovoked. This happens when the bitters' path were blocked by other entities (not only player entities, also trees and rocks)
2. unintentionally provoked. In peaceful mode, this can happen if your train ran over a bitter or a forest fire you started spread to a bitter or a bitter base.
Sounds like you haven't actually used this feature as the information you just provided is 100% incorrect.