Factorio

Factorio

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MXK Apr 28 @ 6:13pm
Is Fulgora... boring to you?
I thought Vulcanus was easy, but Fulgora seem even easier! it's VERY easy to escape from Fulgora. The only reason to stay longer is to unlock some new recipes and that's basically all.

I wish they included some sort of Robotrons, Protectrons, Assaultrons, etc. as some kind of relics of past civilization. Forgotten, yet still ready to defend. Could've been done on the same basis as Demolishers on Vulcanus, meaning could not spread beyond their islands, but could've been wiped out to mine in peace.

At least it would've give me some sort of reason to use weapons that are unlocked on Fulgora. Probably could be a combination of stunning them with Teslas and then finishing them off with projectile based weapons like ammo/red ammo. It could take a moment to destroy them, that's why need for stunning them with Teslas first? Oh, and of course they would've left valuable parts. Maybe already of higher quality?

Maybe they could still implement, something like that? (although the door is probably closed for that)
Just throwing out ideas to make it more exciting. I know this game has rabid fans that believe devs can't do no wrong.
PS. Mods are not an option for now, as they disable achievements (I think?)
Last edited by MXK; Apr 28 @ 6:15pm
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Showing 1-12 of 12 comments
Nah I love Fulgora. Most of the work I did on my dynamo-factories and auto-inventory system was based first on solving Fulgora problems.
Hurkyl Apr 28 @ 8:19pm 
The factory building will always be the primary draw. If you actually look to set up some industry there -- e.g. a module-building facility to take advantage of the mass of green/red/blue circuits you produce, or a facility to make quality EM plants and recyclers -- it's a new sort of puzzle to work out how to do things efficiently.
my only problem with fulgora is that i got super tiny islands with the default settings, makes it a pain to do any large scale industry there. next save im doing im gonna mess with worldgen so make it so i have more room to actually build
Katitoff Apr 28 @ 11:49pm 
Other planets are not supposed to be hard, they are just making you think, plan and build differently.

Once you've setup everything you wanted there and science is running at satisfying pace, there is little reason to stay.

For me, Fulgora is a place for, obviously, science as well as early upscaling to rare quality, because of incredible ease of getting rare high end materials through scrap.
That would just be another feature for people to turn off. People all ready complain about having cliffs on Fulgora. The challenge on Fulgora is to build in a limited amount of space while sorting multiple outputs from scrap.

If you want to add attack robots you could probably make a mod that has mechanical spawners that spit out hostile capsule robots.
dynalon Apr 29 @ 12:48am 
I tried Fulgoran enemies mod which adds robotic enemies. It was absolute pain in the ass. Fulgora surface has poor pollution absorption so any industry generates huge pollution cloud. You would have thought you could build defenses right? Well nope, with small islands you would have to spend next 100 hours building perimeter on surrounding islands, because there is simply not enough space on your main islands to surround it with defenses on all sides, small islands with scrap deposits are impossible defend in particular, because teslas have huge energy drain (Fulgoran enemies outrange gun turrets and are immune to lasers).

Go to Gleba if you want to use Tesla turrets.
Katitoff Apr 29 @ 4:26am 
Originally posted by dynalon:
Go to Gleba if you want to use Tesla turrets.
This too.
From Nauvis you go to Vulcanus go get massive efficiency bonus on mining and production.
From Vulcanus go to Fulgora to use that mining efficiency for scrap piles to last longer and get advanced combat and defensive tech.
With that tech, go to Gleba to get all the convenience and space tech, with that done, move on to Aquilo.

This seems to be natural progression path with reasons on why you would want to go like that.

Basically get to one planet to get tech that makes it easier on another planet.
I was very bored on Fulgora, but the problem there was that I didn't realize you could build rails on the oil before getting that Fulgora research. So I just didn't have enough scrap to really do anything.
It's def the easiest planet to escape but the one thats a bit trickier to scale, which is to me the biggest draw of the planet
DrLamp Apr 29 @ 4:07pm 
The problems of Fulgora were easy to solve for me. The only real challenge was the size of the islands with default settings. I just threw bots at the problem, set up the manufacture of planet specific buildings/items, and once I had 500 science/min I left and never looked back. Annoying little world. Gleba is harder, but still not that big an issue.
Hurkyl Apr 29 @ 5:43pm 
Originally posted by DrLamp:
The problems of Fulgora were easy to solve for me. The only real challenge was the size of the islands with default settings. I just threw bots at the problem, set up the manufacture of planet specific buildings/items, and once I had 500 science/min I left and never looked back. Annoying little world. Gleba is harder, but still not that big an issue.
Now try doing industry. Like, mass production of modules. Or quality loops on EM plants/Recyclers(/modules).

Some people just punt on the problem and only bother using what comes out of the recyclers, but you can be a lot more efficient than that.
DrLamp Apr 29 @ 9:20pm 
Originally posted by Hurkyl:
Originally posted by DrLamp:
The problems of Fulgora were easy to solve for me. The only real challenge was the size of the islands with default settings. I just threw bots at the problem, set up the manufacture of planet specific buildings/items, and once I had 500 science/min I left and never looked back. Annoying little world. Gleba is harder, but still not that big an issue.
Now try doing industry. Like, mass production of modules. Or quality loops on EM plants/Recyclers(/modules).

Some people just punt on the problem and only bother using what comes out of the recyclers, but you can be a lot more efficient than that.
Not interested. I do mass production on either Vulcanus or Nauvis. The only thing I'm interested in on Fulgora is Holmium. Almost everything else gets recycled into dust.
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