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How to fully revert Space Age to the Original Factorio?
Hi all good folks!

I heard in Sapce Age the phase to leave the planet is shorter. In additon the prospect to have to deal with different planets, as absolute beginner and untalented factory builder, gives me nightmares.

What do I have to do that I can play the original Factorio -- as if I would have never bought Space Age?

Thank you very much for the solution.
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Showing 1-15 of 45 comments
Hurkyl Apr 4 @ 8:40pm 
Use the mod interface.

The expansion features are implemented as mods, so you can use the interface to turn them all off. Or optionally, you could enable quality and/or elevated rails while keeping the space age scenario mod disabled.

That said... in the Space Age scenario, while the point where you can first leave the planet comes a lot sooner than the vanilla end-game, you also have the option to do most of a vanilla Factorio playthrough before leaving the planet too. (although you do have to do things in Nauvis orbit in the process, so don't ignore space entirely if you want to go this route)
Last edited by Hurkyl; Apr 4 @ 8:43pm
Ingame go to the mods menu and disable space age and quality.

Elevated rail is technically from space age but it is a good addition even for the base game so I recommend leaving it enabled. But of course if you want to experience a pure base game experiance then disable that too.
PunCrathod Apr 4 @ 8:49pm 
Originally posted by The✪Gordon✪Gekko:
I do NOT need to install an older version of Factorio?
Correct. You can stay in the latest version without worry.
Originally posted by PunCrathod:
Ingame go to the mods menu and disable space age and quality.

Elevated rail is technically from space age but it is a good addition even for the base game so I recommend leaving it enabled. But of course if you want to experience a pure base game experiance then disable that too.
Thank you. I will keep the elevated rail as you recommended.

Just to be 100% sure:

Disabling Space Age mod and Quality mod is enough. Disabling mods will really make the first phase longer?? I do NOT need to install an older version of Factorio?
2.0 is actually simpler than ver 1.1 and it has improvements to the game engine, robots, and the fluid system.

To eliminate the planets and space platforms, load up the game, click on mods, and uncheck Space Age. The game will then take place only on Nauvis. You can also uncheck elevated rails and quality if you want and only play the base mod.

Doing that will save you having to mess with downloading a different version from the Factorio website.
Originally posted by PunCrathod:
Originally posted by The✪Gordon✪Gekko:
I do NOT need to install an older version of Factorio?
Correct. You can stay in the latest version without worry.
Ah ... I wanted to give you an award. But I run out of points :steamsad:

Thank you very much PunCrathod :steamthumbsup:
Originally posted by knighttemplar1960:
2.0 is actually simpler than ver 1.1
When you say simpler (which sounds good at first. who doesnt want a better engine and better fluid system): But does unloading the Space Age mod make the Phase on Nauvis really longer as it was before? Or did 2.0 change that, shortened the game?
Last edited by Doc✪Hollywood; Apr 4 @ 8:57pm
Originally posted by The✪Gordon✪Gekko:
Originally posted by knighttemplar1960:
2.0 is actually simpler than ver 1.1
When you say simpler: Does unloading the Space Age mod make the Phase on Nauvis really longer as it was before? Or did 2.0 change that, shortened the game?
2.0 made a few changes. As far as I remember the biggest differences are that rocket part recipe became a little bit simpler and the simplified fluid simulation makes it so you don't have to worry as much about throughput of long pipes.
Originally posted by PunCrathod:
Originally posted by The✪Gordon✪Gekko:
When you say simpler: Does unloading the Space Age mod make the Phase on Nauvis really longer as it was before? Or did 2.0 change that, shortened the game?
2.0 made a few changes. As far as I remember the biggest differences are that rocket part recipe became a little bit simpler and the simplified fluid simulation makes it so you don't have to worry as much about throughput of long pipes.
This sounds positive. Sure I would want that.

Just to get that straight (sorry for being adamant :steamhappy: in this point) :


Is it the Space Mod that made (as I heared, this info might be wrong however) that made the phase on Nauvis quite drastically shorter

OR

is it only the 2.0 that made some improvements and good natured simplifications which makes the stay on Nauvis (from what I get from your description: just a little) shorter?
Last edited by Doc✪Hollywood; Apr 4 @ 9:03pm
Originally posted by The✪Gordon✪Gekko:
Originally posted by PunCrathod:
2.0 made a few changes. As far as I remember the biggest differences are that rocket part recipe became a little bit simpler and the simplified fluid simulation makes it so you don't have to worry as much about throughput of long pipes.
This sounds positive. Sure I would want that.

Just to get that straight (sorry for being adamant :steamhappy: in this point) :


Is it the Space Mod that made (as I heared, this info might be wrong however) that made the phase on Nauvis quite drastically shorter

OR

is it the only the 2.0 that made some improvements and good natured simplifications which makes the stay on Nauvis (from what I get from your description: just a little) shorter?

No worries about asking for more clarifications. As far as I know when people say that Nauvis is drastically shorter what they mean is that space age moves space science packs(the white ones) from being the last science pack to being available right after chemical science packs(the blue ones) and the new content that comes in the space age mod starts being available after chemical science as well.

The 2.0 update does make the base game a little bit shorter on the count that the rocket parts recipe is simpler but other than that it does not really affect the length of the game.
Originally posted by PunCrathod:
Originally posted by The✪Gordon✪Gekko:
This sounds positive. Sure I would want that.

Just to get that straight (sorry for being adamant :steamhappy: in this point) :


Is it the Space Mod that made (as I heared, this info might be wrong however) that made the phase on Nauvis quite drastically shorter

OR

is it the only the 2.0 that made some improvements and good natured simplifications which makes the stay on Nauvis (from what I get from your description: just a little) shorter?

No worries about asking for more clarifications. As far as I know when people say that Nauvis is drastically shorter what they mean is that space age moves space science packs(the white ones) from being the last science pack to being available right after chemical science packs(the blue ones) and the new content that comes in the space age mod starts being available after chemical science as well.

The 2.0 update does make the base game a little bit shorter on the count that the rocket parts recipe is simpler but other than that it does not really affect the length of the game.
Ah thank you. Then it is indeed mainly the Space Age mod that makes the Nauvis phase drastically shorter. I remove the mod and I keep all the blessing of 2.0

Now you motivated me very much. I hope this time I'll succeed :ccveryhappy:
Chindraba Apr 4 @ 9:28pm 
I think that the base game in 2.0 is slightly longer than in 1.1. The new discovery techs make it so that you cannot instantly jump into making the stuff for the first science research. You have to smelt a bunch of iron to even learn how to start making steam power and you have to smelt some copper to learn how to make circuits, then you have to make a lab to learn how to make the red science, then you can finally start researching how to make an assembler. You even have to research the electric mining drill before you can make them.

There are other "chains" built in now, like oil and uranium, where you have to 'use' something you've researched before you can unlock the next tech in the chain rather than sitting there making loads of science and running through the tech tree.

Getting the train built in 90 minutes was just a bit harder to manage in 2.0 than it was in 1.1. And the train is still rather early in the game. Taking out the RCU and just using blue chips for the rocket barely makes any difference at all for the 'easier' side of the equation. 50 stone per landfill will get your attention real fast when you find out you need some here and there, however.
Hi Chindraba, good to hear from you :steamhappy:

So folks, I have a little technical question:

Is there a difference if I disable Space Age here (right click in steam on Factorio - DLC - disabling it, printscreen: https://gyazo.com/ea9d0a88fdb9e0ef6679428351b441ad

or inside the game?
Last edited by Doc✪Hollywood; Apr 4 @ 10:09pm
Originally posted by The✪Gordon✪Gekko:
Hi Chindraba, good to hear from you :steamhappy:

So folks, I have a little technical question:

Is there a difference if I disable Space Age here: https://gyazo.com/ea9d0a88fdb9e0ef6679428351b441ad

or inside the game?
If you do it in the steam properties window you will also lose access to the elevated rails and quality and other mods that need space age features. Other than that the result should be identical.
Originally posted by PunCrathod:
Originally posted by The✪Gordon✪Gekko:
Hi Chindraba, good to hear from you :steamhappy:

So folks, I have a little technical question:

Is there a difference if I disable Space Age here: https://gyazo.com/ea9d0a88fdb9e0ef6679428351b441ad

or inside the game?
If you do it in the steam properties window you will also lose access to the elevated rails and quality and other mods that need space age features. Other than that the result should be identical.

Ahhh .... glad I asked. Goind to enable that box again and doing it inside the game.

Kind soul!
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