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The expansion features are implemented as mods, so you can use the interface to turn them all off. Or optionally, you could enable quality and/or elevated rails while keeping the space age scenario mod disabled.
That said... in the Space Age scenario, while the point where you can first leave the planet comes a lot sooner than the vanilla end-game, you also have the option to do most of a vanilla Factorio playthrough before leaving the planet too. (although you do have to do things in Nauvis orbit in the process, so don't ignore space entirely if you want to go this route)
Elevated rail is technically from space age but it is a good addition even for the base game so I recommend leaving it enabled. But of course if you want to experience a pure base game experiance then disable that too.
Just to be 100% sure:
Disabling Space Age mod and Quality mod is enough. Disabling mods will really make the first phase longer?? I do NOT need to install an older version of Factorio?
To eliminate the planets and space platforms, load up the game, click on mods, and uncheck Space Age. The game will then take place only on Nauvis. You can also uncheck elevated rails and quality if you want and only play the base mod.
Doing that will save you having to mess with downloading a different version from the Factorio website.
Thank you very much PunCrathod
Just to get that straight (sorry for being adamant
Is it the Space Mod that made (as I heared, this info might be wrong however) that made the phase on Nauvis quite drastically shorter
OR
is it only the 2.0 that made some improvements and good natured simplifications which makes the stay on Nauvis (from what I get from your description: just a little) shorter?
No worries about asking for more clarifications. As far as I know when people say that Nauvis is drastically shorter what they mean is that space age moves space science packs(the white ones) from being the last science pack to being available right after chemical science packs(the blue ones) and the new content that comes in the space age mod starts being available after chemical science as well.
The 2.0 update does make the base game a little bit shorter on the count that the rocket parts recipe is simpler but other than that it does not really affect the length of the game.
Now you motivated me very much. I hope this time I'll succeed
There are other "chains" built in now, like oil and uranium, where you have to 'use' something you've researched before you can unlock the next tech in the chain rather than sitting there making loads of science and running through the tech tree.
Getting the train built in 90 minutes was just a bit harder to manage in 2.0 than it was in 1.1. And the train is still rather early in the game. Taking out the RCU and just using blue chips for the rocket barely makes any difference at all for the 'easier' side of the equation. 50 stone per landfill will get your attention real fast when you find out you need some here and there, however.
So folks, I have a little technical question:
Is there a difference if I disable Space Age here (right click in steam on Factorio - DLC - disabling it, printscreen: https://gyazo.com/ea9d0a88fdb9e0ef6679428351b441ad
or inside the game?
Ahhh .... glad I asked. Goind to enable that box again and doing it inside the game.
Kind soul!