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SAVE FIRST!!!!!
Expect to lose Turrets! Just place enough at once, and fill them with enough Ammo, that they take more than their fair share of enemies with them. And dont forget a stack of repair Packs, to fix up those that survive. After setting up a fallback position, 5-10 turrets with 50 Ammo each should be sufficient, use the rest to make 5-8 Turret clumps or lines that you can quickly fill with half-stacks of Ammo. just dont stop moving while you do this. Ideally you place them far enough from you that they attract the attention of the Worms, but while these may be out of range the next set should be well within range to take out those Worms. Keep creeping closer.
When you run out of Turrets to place, many of the earlier ones you placed have stopped shooting - nothing is left in range for them to shoot at - so feel free to go Repair them and then collect them. Use them to press forward into the nest; you can clear it well enough.
Should you start to take damage though, just run back to the fallback position and wait until you are fully healed.
I personally never found Grenades worthwhile as bug- and nest-killing equipment, but rather useful against trees. I also never found the healing potions - aka fish - useful given that it is only a relatively short time before you start to heal, and it does not take long at all to be fully healed once you start healing. No, turret Creep is all about speed. The faster you can get the Turrets down and loaded, the sooner they can clear stuff around them for you, letting you move up.
If you constantly zig-zag or shuffle back and forth on foot, the worm shots will fly wide, dramatically reducing their combat effectiveness.
If you're strafing a base in your car, just make sure you don't drive perfectly straight for too long.
Poison capsule requires oil, since it's a blue science tech.
This brightened my day
line of fast inserters
line of turrets
line of fast inserters
etc
turrets will feed the turrets in front of them - just keep feeding the back row
the closer the bugs get the more turrets will engage them
build walls either side of the turret line to stop getting flanked
Also, don't neglect to research all the non-oil (military science packs required):
1. "Physical Projectile Damage" -- to have stronger turrets / ammo.
2. "Stronger Explosives" -- to have more powerful grenades.
3. "Weapon Shooting Speed" -- to shoot faster (more damage per second -- DPS)
You should be mass-producing walls, red ammo, and grenades -- to craft the military science packs -- and you should be using all those (walls, red ammo, grenades) to help you secure that first oil outpost.
Once you have oil secured, then you options open up: poison capsules, tanks, and more researches to increase DPS.
All 3 tiers are great at the time you unlock them.
I've cleared early game with gun capsules and now I'm clearing mid-game with destroyer capsules.
Gee, if only that tech didn't required blue science on vanila and vulcanus science in SA.
For structures: walk up to thing while aiming a shotgun, shoot until it's dead. Held flamethrowers can work against the smaller worms but won't do much against larger ones because you need to dump a lot of fuel on them and that will get you killed; the turret is better off for defending against spitters or very large waves. After long enough, get a tank and shells.
Obviously playing with friends or allies helps. Faster and not as boring.