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Everything there resists laser at 50% or more though, so laser turrets have a hard time doing much.
Stompers also resist physical damage, so gun turrets are not very useful against those, but they are pretty good at taking care of wrigglers (they would do well against strafers if those didn't have such long range).
Funny enough, they really hate tesla turrets as those can make them fairly useless.
You might also make sure your tesla and rocket turrets don't fire at wrigglers because it can lead to some severe damage to your own defenses.
Granted, defenses on Gleba are not as overly simple as on Nauvis where flamethrowers and a few gun/laser turrets can deal with unending streams of enemies, giving you even more reasons to go hunt their spawners.
It will become easier if you have spidertron with the auto-targeting function.
Then set an artillery turret inside my base and set up 2 layers of gun turrets & rocket turrets. Rocket turrets target on medium & big guys. Gun turrets kill the smaller one.
If one artillery turret can not cover your whole base, you can make a circle railway inside your base and let 1 train with an artillery wagon patrol your base.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456260950
I'm trying to extending my base, so there are some robotports outside my defense line.
Turrets will be moved by robots later.
Gleba lacks a liquid oil to use on flame throwers but its easy to import heavy oil in barrels from Fulgora.
You can easily defend your perimeter with Teslas, flame throwers, rocket turrets, and gun turrets with AP ammo.
Defenses can be placed just around farming areas, or you can just let them get smashed once per harvest, with large enough farms it's a net positive experience.