Factorio

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How do you deal with Gleba attacks?
My first space age game I played on railworld difficulty so enemies were sparse. I got all the way to Gleba and was having a hard time finding eggs. So I restarted the game on normal settings and came up with the opposite issue, My farms were constantly under attack to the point I spent about half my time overseeing repairs and trying to keep my defenses up to snuff against the spiders. I worked for a good while I getting ready to ship nukes to Gleba only to find that wasn't possible, I really hate that design choice.

It got to the point where I got bored of it and stopped playing a few months ago, I'm thinking of starting a new game but want to know the best way to deal with the walkers. I was using a mix of laser turrets, machine guns, and missile turrets. It never seemed to be enough and the enemy moves in so rapidly that it seems impossible to keep them from destroying something. Is this just a planet of attrition where I need to have a solid supply of turrets and ammo constantly being delivered to keep up with the never ending barrage of enemies or is there an easier solution?
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Showing 1-11 of 11 comments
I used tesla turrets, rocket turrets and artillery. The biggest contributor being the artillery. It keeps the spawners away from the spore cloud and there is about 1 attack every hour and it barely makes a dent.
Fel Apr 1 @ 8:10am 
Tesla turrets and rocket turrets tend to do rather well on Gleba, especially when supported by some gun turrets.
Everything there resists laser at 50% or more though, so laser turrets have a hard time doing much.

Stompers also resist physical damage, so gun turrets are not very useful against those, but they are pretty good at taking care of wrigglers (they would do well against strafers if those didn't have such long range).
Funny enough, they really hate tesla turrets as those can make them fairly useless.

You might also make sure your tesla and rocket turrets don't fire at wrigglers because it can lead to some severe damage to your own defenses.


Granted, defenses on Gleba are not as overly simple as on Nauvis where flamethrowers and a few gun/laser turrets can deal with unending streams of enemies, giving you even more reasons to go hunt their spawners.
Before I got rocket turrets, I manually clean egg rafts around the lake, periodically.
It will become easier if you have spidertron with the auto-targeting function.

Then set an artillery turret inside my base and set up 2 layers of gun turrets & rocket turrets. Rocket turrets target on medium & big guys. Gun turrets kill the smaller one.

If one artillery turret can not cover your whole base, you can make a circle railway inside your base and let 1 train with an artillery wagon patrol your base.

https://steamcommunity.com/sharedfiles/filedetails/?id=3456260950
I'm trying to extending my base, so there are some robotports outside my defense line.
Turrets will be moved by robots later.
Last edited by god bless you; Apr 1 @ 10:12am
The critters on Gleba have no resistances to fire. Telsa turrets will target multiple enemies and the electric charge can make jumps to secondary targets (Higher the quality turret the higher chance of an arc). Those strikes stun and slow the enemies on Gleba. Flame throwers have 3 types of fire damage, its an AOE, and combines effectively with Tesla turrets.

Gleba lacks a liquid oil to use on flame throwers but its easy to import heavy oil in barrels from Fulgora.

You can easily defend your perimeter with Teslas, flame throwers, rocket turrets, and gun turrets with AP ammo.
Hurkyl Apr 1 @ 10:54am 
Originally posted by god bless you:
Then set an artillery turret inside my base and set up 2 layers of gun turrets & rocket turrets. Rocket turrets target on medium & big guys. Gun turrets kill the smaller one.
I actually prefer setting artillery outside my base:

  • You can focus your defenses entirely on your artillery encampments
  • You don't even have to be sure to hold the line: if you lose an outpost the enemies will just despawn. (Maybe this requires being outside the spore cloud. Maybe there is a worry about chasing bots back to your base)
Last edited by Hurkyl; Apr 1 @ 10:55am
rocket and flame turrets. spider to clear out pollution cloud once there is an attack
Hurkyl Apr 1 @ 12:31pm 
Tank is good for offense too, due to its main cannon.
best defense is offense. wipe them of the map before sporecloud even barely touches them
preemptive genocide. just have spidertron clear the perimeter every once in a while and remember to collect the eggs with a personal roboport to dispose of them
BlueRock Apr 2 @ 10:22pm 
I also went with early pre-emptive offense while Gleba evolution is low. But I also have enemy expansion turned off at start of game. (still allows achievements) Make sure you have a way to reliably produce eggs, then kill enemies in a big radius around where you will be farming. As long as your spore cloud doesn't reach bases further out, no need to worry about attacks. Its almost as boring as turning off enemies, but sometimes you just want to not have to worry.
Build the productions that need protecting within a lake with a buffer wide enough to prevent the largest strider from passing. With such a moat, these can be practically invincible. You can send rockets up directly from these islands, making them the 'end' of the logistics chain. You really only need to move fruit from various farming spots to a nearby lake.

Defenses can be placed just around farming areas, or you can just let them get smashed once per harvest, with large enough farms it's a net positive experience.
Last edited by gorgofdoom; Apr 2 @ 10:39pm
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