Factorio

Factorio

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Factorio 2.1?
Must be nearly time?
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Showing 1-9 of 9 comments
Last patch was March 21st. Ver 2.0.42
bigBADjohn Mar 31 @ 10:34am 
Originally posted by knighttemplar1960:
Last patch was March 21st. Ver 2.0.42

I know that, i'm on about what was said in the final FFF.
Factorio 2.1 was due to be released approx 2 months after space age. Its over due.
Glyph Mar 31 @ 10:38am 
They didn't give anything resembling a release date for 2.1 in the last FFF. They did mention that it would take two months or so to carve through their bug list however.
luponix Mar 31 @ 12:51pm 
from everything i have seen the factorio devs add and fix its obvious that they treat factorio with a good amount of care.

if things get pushed back half a year because an unexpected amount of bugs cropped up then it is what it is.
Somehow space platforms don't feel fun (designing them yes but finetuning so it works perfect and flawless no).

Is it the limited control what, when and how resources are sent down to the planet? Is it the free rocket launches from the platform to the planet? The strange and unnecessary long platform travel list to get close to what I want (keep a certain amount of resources on the platform)?
Anyway it is close to ok but at the moment I am not saying hurray.

2.1 wish list
-The option to keep a minimum amount of selected resources on the platform
-Improved function for drop slots (anything but manual -> multiple rows -> multiple filters for one storage box)

I am about to mod it with other solutions that are more challenging (requires a lot of power -> so not free anymore -> better control on what stays on the platform -> cleaner travel lists and use the travel list as a travel list and not a complex resource delivery system)
Last edited by GreenBeanN1; Mar 31 @ 1:50pm
brian_va Mar 31 @ 2:13pm 
Originally posted by bigBADjohn:
Originally posted by knighttemplar1960:
Last patch was March 21st. Ver 2.0.42

I know that, i'm on about what was said in the final FFF.
Factorio 2.1 was due to be released approx 2 months after space age. Its over due.
the initial fixing phase was to be at least 2 months, then they would move to 2.1.
factorio devs are nothing if they aren't deliberate with their releases. i'd be surprised if 2.1 is within the next year given what they said they were going to look into.

edit:
We will continue clearing the bug reports until even the smallest things are sorted out, or tiny things discarded, which will take around 2 months at least.

Once this phase is done, we want to start preparing the last major release (for the foreseeable future at least) for Factorio: 2.1
We don't know exactly what it will be, but some of the more risky changes related to mod interface, quality of life, graphical tweaks... basically changes too big for putting into 2.0 stable. But don't expect anything too huge like a big content additions, it will be mainly just finishing touches and/or cool little widgets allowing more contraptions.
Last edited by brian_va; Mar 31 @ 2:14pm
Navin Mar 31 @ 2:39pm 
I thought this game was "Finished" and now it's just bug fixes, have they stated what else they would add?
Last edited by Navin; Mar 31 @ 2:39pm
Fletch Mar 31 @ 2:56pm 
AFAIK: all that is really known is that 2.1 will remove support for legacy rails. Fix your blueprints ;)
Chindraba Mar 31 @ 3:04pm 
Originally posted by Navin:
I thought this game was "Finished" and now it's just bug fixes, have they stated what else they would add?
I would not expect much to be added at all. As they said "cool little widgets", which looks more to me like better controls for modders. Other than making a hard break from 1.1, especially the rails, 2.1 is most likely to be a 'final' and finale, and the bulk of the changes will be ensuring that the mod creators have as much control and access as they need to push the game beyond even WUBE's imaginations of 'possible'. Not much for you and I to notice when playing the game, but well worth their effort for when we want to have new things in mods.
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