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Sounds like fun! I don't think you'll collect many asteroids (or need many turrets) with the needle-shaped 12-tile wide platform though. My platforms are boring solid rectangles (mostly square) and the builds are quite compacted. So many different ways of designing platforms suited for whatever the use-case may be (narrow and super fast hauler, or very wide collector, etc).
I've noticed this behavior coming into Nauvis orbit. As soon as speed hits 0, any small/medium asteroids will crumble to dust. What I assume is happening is that any asteroids that don't spawn in an orbit are being cleared when you enter that orbit. Was the platform in the video arriving somewhere huge asteroids don't spawn?
I am going to have to look at this issue in the editor, because this despawning feature can drastically alter orbital platform shape. Or someone can datamine the source code...
There is, indeed, a North boundary for building. I've found it and just don't recall what it is, though it's close to 200 tiles. It is not, as I expected it to be, an even chunk size, neither from the front of the platform nor from the center point. I've put a battery of guns at the limit, have a pair of arms with collectors and then a pair of thrusters with 2 tiles of clearance before the hub itself. The 'front' looks more like a tuning fork than a needle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451521397
Of course, I've still some thinking and planning to do before I leave the drawing board, so the final version might not resemble anything before it.
Please do. I don't think the despawn would be easy to datamine. I looked through the lua api and it does not mention asteroid despawning at all.
According to data/core/prototypes/utility-constants.lua space_platform_max_size = {{-1000000, -200}, {1000000, 1000000}}
I'd assume hub is at 0,0 and down and right are positive.
You probably will want to make it a bit wider to get a couple more collectors. Even with legendary collectors they do have a pretty low throughput limit.
Also I don't know how concerned you are about ups. But according to the earlier posted sourcecode and the utility-constants.lua asteroid_spawning_offset = {{-48, -72}, {48, 48}} asteroids spawn 48 tiles further than the platform exists on both sides. So a wider(to be able to collect/destroy a larger percentage of spawned asteroids and by destroy I mean the small chunks that weren't collected hit the front of the platform. You don't want to break the bigger asteroids into multiple smaller ones if they are going to miss the platform) slower(to spawn less asteroids your collectors are not fast enough to collect) platform might be better in terms of asteroidscollected/ups. Would require testing tough.
Chunks do not despawn. I have made testing platform that was 1000 tiles wide and 500 tiles long ( simple T, since the top of the platform has capped max height) Than I tracked chunks that spawned at the very corner of the catchment area, the furthest possible place to spawn.
Not only they never despawned, chunks had vectors that send them flying roughly towards the central hub.
Note: I was testing stationary platform, there are definitely asteroids that can spawn that never impact the ship while moving.
Conclusion: Chunks never despawn, chunks fly towards the central hub.
The spawn rate directly correlates with the max width & length of the platform. There was A LOT of chunks peppering the central hub of the 1000x500 platform.
Actually, maybe just a thin line is optimal.
Thin line is not that good. Ideally you should keep the width/length ratio close to 1 to maximize spawn/platform cost. Gonna test a simple ASYMMETRICAL(rolleyes) L.
brb.
Edit: OK, new data. L has failed spectacularly, and I had to edit my previous post. There can indeed be chunks that miss. practically all the chunks that generated on the "open" side of the L had very oblique angles and were missing the plaform. The chunks seem to generate with vectors that roughly send them towards the central hub, but not directly. Moreover, the open side of the L was generating chunks only very close to the arms. it was an empty space. The closed inside of the L had chunks generate all around the inside, even as far as the far edge of the square.
Suppose you are right. My bad. I was imagining the total surface area that you open with the arms, but yes you are correct, a super thin line should be the same as a + or T. just different shape. Gonna test.
Edit: Whoa that was unexpected. Seems the shape does in fact impact the vector of the chunks. A super thin 2000 tile wide platform generated a "sidewind" of chunks. Spawning at the very edges of the platform and flying parallel to the platform, never impacting. There were some impacts, but the vast majority was missing.
And let me tell you, you can absolutely get ALL the resources even in Nauvis orbit. There seem to be no limit to the sides and bottom dimension. You could run a mega base in space, especially with the new space age buildings.
I suspect that the size limits are the same as the map of Nauvis in the base game. The limit was probably the same, exactly, until they found the need of capping the northward building. Of course, even without decorative elements and aliens, the CPU/RAM is still going to be the real limit.
Size limits, however, are likely to be the smallest of concerns when trying to build a meag-base platform. No chests, of any kind, and the limited inserter attachment space on the hub are going to present, at meag-base levels, serious issues with throughput. No bots or trains to help with long-distance transport or to "level out" flow as needed.
However, as long as the throughput limit of the hub is considered, it might be possible to make a mega-base using a fleet of platforms. You would have to use the planet, Nauvis by choice, as the transshipment point since inter-platform shipping is not available. There is, as well, the planet-locked production including the science packs, which cannot be moved to space. Still, in practical terms it could be that the meag-base is platform-centric and the planets are merely specialized outposts (and the research center for the biolabs).
Shame we cant send shipments across platforms, it would make a lot more sense that dumping cargo onto planet to have it send back up to different platform.