Factorio

Factorio

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I love Gleba
Yeah, I thought you'd be asking me why I "love" it. I actually don't. I have spent dozens upon dozens of hours, trying to siphon enough science to get me to get off Gleba. My factory is able to produce rockets and science without too much effort but my REAL gripe is the enemies in the planet! WHY THE HELL DID YOU THINK ADDING SPOILAGE AND ENEMIES TO THE PLANET WAS GOING TO MAKE PEOPLE ENJOY IT??? The enemy spawn rate is WAAAAY too high (like a wave every 30 seconds on my map) which obliterate my base (every single wave includes a Medium Stomper, and I can barely produce a rocket turret fast enough for the life of me). Devs, you have completely destroyed the rest of my patience for this game. I honestly hope you can resolve this.
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Showing 1-15 of 50 comments
They, the devs, probably will not 'resolve this' to you satisfaction. Probably won't even address your issues. Instead they provided you with many tools to resolve the issues yourself.
There are, of course, options which require skill. Things like building to a scale and pattern which keeps you on-pace with enemy evolution and expansion. Producing what's needed to make measured progress on the planet rather than slamming the tech tree as fast as possible.
For those who choose not to undertake such measures, or who cannot, there's still the selections available at map generation. Gleba enemy bases can be reduced in size and frequency. Either of which will help reduce the earlier attacks, granting additional time to 'tech up' to deal with them. The evolution and expansion settings can be tweaked in hundreds of ways, likely enough to find a solution which works. There's even the options to stop all attacks using peaceful mode, and to completely remove the threat using "No enemies".
With all the tools at your disposal, the devs likely consider the problem 'solved' from their end and the issue is now in the players' hands to create.
You can do what I did. Tech up on Nauvis, Vulcanus, and Fulgora before you drop to Gleba. Evolution only starts there when you make your first drop to Gleba. This allows you to increase weapon damage quite a bit before you ever land there. You can make Epic quality Tesla turrets for free on Fulgora and import them. You can do the same with gun turrets, laser turrets, and flame thrower turrets.

The only thing you MUST have from Gleba is ag science and bioflux so make only that there. Research coal synthesis ASAP, bring a few barrels of free heavy oil from Fulgora, make sulfur on Fulgora, carbon on a space platform, drop that and any other materials that you are recycling into nothing on Fulgora to use on Gleba. You can use coal synthesis to make coal from carbon and sulfur and use ordinary coal liquefaction to make oil for your flame throwers. You can import all the free rocket fuel you need from Fulgora and you can burn surplus rocket fuel in heating towers to make lots of power for tesla turets.

You can import free steel and iron plate from Fulgora and you can get tons of free stone and free copper plate, plus green circuits, blue circuits, and low density structures from Vulcanus and then make all the red ammo you need on Gleba. Layering Telsa turrets and flame throwers with gun turrets and laser turrets make a nice defensive ring around the tiny part of the planet you need to harvest fruits and make the ag science and bioflux and every thing you need to launch rockets can come from other planets too.

If that isn't enough military might you can research rocket turrets on Gleba and add them and later add rail gun turrets once you get research from Aquillo going.

You get a teeny tiny base on Gleba with minimal spoilage and minimal spore production bristling with weapons that can keep every thing Gleba has to throw at you out.
Pocheesy Mar 1 @ 12:40am 
Artillery and tesla turrets will make all of your pentapod woes go away. My Gleba bases rarely get attacked and anything that does gets stunlocked to death by lightning. The pentapods are quite docile if they never detect the spore cloud exuded by your farms so using artillery to keep them away is the easy solution. Rocket turrets can get the job done though, just set them up in clusters that are in range to mutually support each other and place some sacrificial gun turrets in front as bait. The attrition on the rocket turrets should be minimal with this setup. I did an Express Delivery achievement run where I did one lap around the base to clear camps and then I was never attacked before reaching the solar system edge.
I have managed to get things under control now. I don't have the thought processes that a lot of others have, hence why I get frustrated often (it's still a bad planet regardless). I have always focussed on a minimalist approach to things but with the ability to expand if I need to. Unfortunately I do not have the ability (or patience) to deal with quality modules. I don't know how I will fare without quality modules but only time will tell. They have caused major issues in my Nauvis base, so I have removed them from existence. I'm just spoon feeding my ag science by rocket until I get Advanced Asteroid Processing.
Reduce your pollution=less attacks on Gleba. Space Age make you think about things you probably ignored before it. Try beaconing efficiency modules. I never get attacked unless I research another level of artillery range.
Hurkyl Mar 1 @ 5:17am 
I didn't defend my base. I placed artillery encampments around my base with overlapping areas of effect.

The result is that they draw all of the enemy attacks: the base is never in danger. And the pentapods never get interested in my spore cloud.

There also seems to be a secondary effect: stompers responding to artillery strikes seem to be hesitant to actually engage with rocket turrets, making their first strike advantage rather massive. I'm not sure why; the battles I watched might not represent the typical behavior.

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Even before setting up artillery, it's important to note pentapods only care about the spore clouds. So if the bulk of your factory is behind the spore clouds, you only really have to worry about your agricultural towers getting attacked.

I may have just been lucky with my placement, but that was my experience. I didn't even have that much distance between my towers and my factory, but the pentapods just didn't care about it after wiping out the nearby farming operation.
i still just play the vanilla game. whats up with the Gleba drama?
Gravgon Mar 1 @ 1:58pm 
Originally posted by buttawise:
i still just play the vanilla game. whats up with the Gleba drama?
Most Items you got on Gleba each have there own life timer. ranging from just 3 mins to 2 hours. If you dont use the item in time it will turn to a Rot item. People dont like change, the change there is you just cant overload the belts and call it a day. Really its not as bad as people are making it out to be. I myself found it a lot of fun because I got to make use of a lot of game mechanics/tools I would never have used before. Its was a veru fun challenge
Last edited by Gravgon; Mar 1 @ 2:02pm
Originally posted by Gravgon:
Most Items you got on Gleba each have there own life timer. ranging from just 3 mins to 2 hours. If you dont use the item in time it will turn to a Rot item. People dont like change, the change there is you just cant overload the belts and call it a day.

I do love overloading my belts but that sounds like a great mechanic. I get why people are mad but seems like they are just bad.
Gravgon Mar 1 @ 2:03pm 
Originally posted by buttawise:
Originally posted by Gravgon:
Most Items you got on Gleba each have there own life timer. ranging from just 3 mins to 2 hours. If you dont use the item in time it will turn to a Rot item. People dont like change, the change there is you just cant overload the belts and call it a day.

I do love overloading my belts but that sounds like a great mechanic. I get why people are mad but seems like they are just bad.
Oh I justed edited my post. Yes there just bad. The game is very simple up to that point.
Gravgon Mar 1 @ 2:12pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3436643726
This really shows how simple it is to set things up. Yes this was me going in blind without any videos of blue print help. This small of a base is able to make 400+ Goop SPM
https://steamcommunity.com/sharedfiles/filedetails/?id=3436643555
Last edited by Gravgon; Mar 1 @ 2:13pm
Hurkyl Mar 1 @ 2:17pm 
Originally posted by buttawise:
i still just play the vanilla game. whats up with the Gleba drama?
PTSD from gacha games and lootboxes seem to have caused a bunch of people to react really badly to a few expansion features when they were first announced due to a very superficial resemblance, and I think that primed a lot of people not to give the mechanic a fair shot.

And since spoilage is the main gimmick on Gleba, it became a meme to hate on the planet long before the expansion even released.

You also have the people who don't really like doing new things. The main practical consequence of spoilage is that latency becomes relevant. This was a glaring omission in the vanilla game where throughput is practically the only transportation concern that matters, and people developed habits that are really bad for latency, such as letting items linger endlessly in various buffers (whether belt or chest) which is very impractical when dealing with the spoil timer.

There are also some things that a person could do wrong which might give them a bad experience when starting out; e.g. using assemblers rather than the new production building for certain recipes would mean you are likely to run out of a critical renewable resource (seeds) rather than accumulate a robust stockpile. And a person's opinion might take a long time to recover from that initial bad experience.

I'm sure there are other possibilities too; these are just the main things that I think are causing most of the highly negative opinions. (but take my judgement with a grain of salt)

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Also, the DLC has a general problem of (IMO) not having a good visual distinction between different terrain types when the types really matter, and Gleba suffers the most.
Last edited by Hurkyl; Mar 1 @ 2:24pm
I managed to keep my base going but I can't protect it from those stompers. They fortunately target my farms but I can't guarantee they won't swarm this when I leave Gleba.

https://steamcommunity.com/sharedfiles/filedetails/?id=3436686548
Originally posted by buttawise:
Originally posted by Gravgon:
Most Items you got on Gleba each have there own life timer. ranging from just 3 mins to 2 hours. If you dont use the item in time it will turn to a Rot item. People dont like change, the change there is you just cant overload the belts and call it a day.

I do love overloading my belts but that sounds like a great mechanic. I get why people are mad but seems like they are just bad.
Its a very stupid mechanic because you can make everything except ag science (spoil timer of an hour for base quality) and bioflux (spoil timer of 2 hours for base quality) on other planets that have no spoilage mechanic and simply import them. You can get all your mineral products for free from Vulcanus (easy enemies you kill once and are gone for ever from that territory) and all of your oil products from Fulgora (no enemies of any kind) also for free.

The stuff that does spoil you can mostly avoid by turning those products into things that don't spoil (eggs into biochambers, fruits into seeds) and then recycle the bio chambers to get amazingly fresh eggs or plant the seeds to get fruits that never spoil until you harvest them.

So you spend a lot of time solving the puzzle (which isn't challenging, just tedious) the first time you arrive and what little challenge there was (essentially adding dunsels to fix an artificial problem) is gone for subsequent playthroughs. Aquillo suffers a similar problem. The last 2 planets don't offer much replayability which is the larger problem.
kremlin Mar 1 @ 7:46pm 
I've found that Gleba's enemies spread incredibly slowly compared to Nauvis biters. So much so that until I set it up to never actually stop, whenever it would halt I would have to go on long expeditions to get the eggs to restart production. Longer every time. Even after a whole lotta hours on my Space Age save, Gleba's enemies still take ages to ever become a threat again. What did you do wrong?
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Date Posted: Feb 28 @ 8:28pm
Posts: 50