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In my current play through I have over 6,000 bots on Fulgora, 3,000 on Nauvis, 1,000 on Vulcanus, and about 500 on Gleba with no loss of frame rate. In 1.1 I would have all ready had a some mild performance issues.
It's not even fps matter, just, the more bots you use, the less effective each bot becomes.
So, I'd rather use more belts. They demand serious planning in great scales, but give you much better, foreseen result.
I played Factorio a lot while in early access and have only just now gotten back to it. Based on the replies here, it sounds like a lot of my concerns have been alleviated in 2.0. I would like to start retooling my science production to get much higher SPM. I’m around 350 right now and I’m on Aquilo. My plans are: make legendary items, improve my SPM to at least ~1k, then shattered planet and promethium science. Seems like continuing to heavily rely on bots on Gleba won’t be an issue.
As an example, when I had a potato running 1.1 I had occasion to start a massive rebuilding project. Launched over 40K bots in a wave. The UPS did take a hit, but not much. With a decent modern (not 2012) computer I'd probably not have even seen an impact. The optimizations for 2.0 just blow that out of the water.
if your bots diverge far from its delivery destination for recharging that's something wrong.