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Neither of those can really be considered a tutorial. First of all, explanations and descriptions only take you so far. Yes, the game asks that you experiment and of course I've done that and so have many others, but none of this constitutes a satisfying start to what can be a very complex planet. Secondly, I am talking about the overall pace of the game. From start to finish you're expected to learn everything yourself. You're missing the point. I'm talking about an actual exercise where you can learn step by step how things work together so you can get the bigger picture easier and more clearly.
I knew there would be a post like yours that thinks it has all the answers while providing none. Even many of the youtube guides skim over a lot of basic things because they assume you know everything already. The game could really stand to provide basic tutorials beyond the surface level stuff that doesn't go through the more interconnected parts of the game. As of right now there's nothing to help a player understand how things work together holistically outside of 'Just play around with it lol'.
With factorio circuitry you can, like minecraft redstone, make whole ass computational processors- a gpu, a cpu, a set of ram, a display, etc. People have done some insane stuff with it. You literally have the building blocks of modern computers, of any electrical device.
And for the low level stuff, If they tell you exactly how to use it to solve the problems at hand, then why require it to solve the problem anyway, just make it function that way as default because you've given the user the answer already.
You've been given the pieces and a basic how-to, Experiment, trial and error. Puzzle your way through it like you did with figuring out your first automated science.
Two extreme examples of what can be done with circuits are:
playing full music with the factory (with printed lyrics included)
https://www.youtube.com/watch?v=-TtA0chzLac
and running a different game inside the factory
https://www.youtube.com/watch?v=0bAuP0gO5pc
How much of that, or the thousands of other possibilities, could be included in any concise tutorial? It'd mandatory for a 'comprehensive' tutorial. The circuit network components are nothing more than simple building blocks - what you do with them is the key. Parameters for prints is nearly the same. Just some pieces to work with, what can be done with them is beyond any one person's imagination.
Edit; Glad I remembered that rendition of Daft Punk's piece. Haven't listened to it in ages. Good stuff.
These could stand being mentioned more explicitly... but on the other hand I imagine it may be difficult to tutorialize these in a way suitable for general consumption.
*: in the sense they are somewhat fundamental
A related issue with the non-permanent signals, which I find difficult to even "label" is that the signals are processed in the 'now' for each wire. The latency issue is part of the problem, but another segment is that the 'logic' is per-connection rather than per-circuit. That which makes timers work also creates desync conditions for complex logic in unequal length branches. I've seen too many cases where someone has applied the idea of persistence expecting the condition to carry through a circuit with only their changes.
If it can't be coherently described, how can it be conclusively taught?