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Legendaries almost everything worth better quality.
Extreme satisfaction received.
it let me make good tank, the really good tank that massacred demolishers left right and center... until i tried against a medium and it got flattened instantly because they are 10x better at hitting you with their lava plumes.
to be fair, i had the damage, but good tank did NOT have good parts, rare though they may all have been, they were also just the basic ones.
the rest went into making rare things to stick on my space platforms because they actually benefit from it through things like reduced energy costs or just simply higher efficiency, which due to size constraints are significantly more important.
seriously, just making everything out of rare things on a space platform significantly boosts productivity, and ive been thinking that mass producing space platforms whos entire purpose is to generate quality components might be the way to go if they just jettison everything below a desired quality back into space.
This is the most easiest way to produce legendary things.
iron ores, copper ores, coal, sulfur, ice, carbon, and calcite which can make legendary stone with lava.
Faster than by recycling.
Afterward, I added more quality modules to the production line of the items that provided the most valuable bonuses. I repeat this process until I run out of valuable quality bonuses to utilize.
The usefulness of the bonus depends on the specific attributes the item gains and whether those attributes enhance its intended purpose.
However, not every quality bonus is worthwhile when adding quality modules. For example, a conveyor belt gains more HP from higher quality, a dubious bonus for a non-combat item that may only be useful in niche situations.
I don't believe creating a universal and objective list of valuable items with higher-quality bonuses is possible. Engineers have different end goals, ensuring no one can reach a consensus.
I made a sepperate factory just for quallity parts, one on Navius and one on Fulgora operated entirely by bots. They still get clogged up ocasionally, but atleast it only stops the quallity production untill i fix it.
Quallity parts are pretty usefull on the spaceship where space is more limmited. I'm also working on filling my legendary power armor with legendary parts, not that i realy need it, a few shots from legendary railgun with legendary ammo kills big destroyer.
I sure did. Tier 3 modules of basic and legendary quality are not in the same league. That's a very expensive item, but it's still worth it for prod modules in biolabs for example.
On the less expensive side, any production building of better quality is worth it, especially once you start using modules and beacons. Assemblers, foundries, chem plants, electrom plants, recyclers, etc. You end up using a lot less modules, beacons and power by paying a bit more for the buildings. Worth it for me.
Most things built on platforms are worth the investment too. Turrets are worth it.
Same goes for your main weapon, your armor and its equipment. Except maybe personal laser defense, it's kind of annoying how quality barely changes anything in that case. Oh well. If they wanted PLD to become an armor filler, it seems like they did a good job.
Long handed inserters. They are very cheap and the only long range option in the world of inserters. In some builds, it can make a difference.
If you want to take the easy route, use logistic bots to make your quality items. It's so simple. It's then a matter of how much raw resource you want to invest in quality. That easy.
I thought that I need a circle route to defense my base like what I do in 1.0.
But it is not necessary with high quality weapons in 2.0.
Just 1 is enough.
https://i.imgur.com/kY9wWOu.jpeg
and do you filter and use all the normal stuff coming out of you quality production line, or to you recycle it?
Don't take this as gospel because I'm just starting out, but I actually build everything up until the final end products, with quality on everything, and then I recycle the products that I don't want to get high-tier components and then I put this in a cycle.
I belt it. I don't hate bots, but. I don't like using them for high throughput things.
I haven't reached the SP but I do have a trip that makes constant round trips to Nauvis to pick up eggs and then goes into SP space to build science packs and then back. It only has quality asteroid collectors, but it would make do with standard one easily. It's mostly a matter of size. The ship is long and thin.
If I can avoid them at all I do. The game is more than complex enough without having to do even more weird splitting for each quality of every item and sort it away for specific items.
If I could play Space Age without it existing, and having everything balanced to that I'd do it in a heartbeat.
Also for me, the complexity without quality modules is enough.
But good to know, that there is more to try out, for the case that I get bored... ;-)
that and personal gear, extra quality on your armor adds more grid slots, a MK2 power armor at rare goes from 10x10 to 12x12, which is going from 100 to 144 total slots for equipment, you also get more inventory slots with quality armors which is just a nice convenience, though you might not want to bother with getting the modules themselves much quality, they probably wont need it.