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After that, if you want a basic but robust introduction to main bus, there is a guide in the guides section here on steam, a bit old but still completely valid and well made.
https://steamcommunity.com/sharedfiles/filedetails/?id=3390475237
only do it when you really feel stucked.
there is a exploration part of this game.
These informations were incredibly helpful to transition out of that main bus as well.
But if you blindly follow a guide without trying to understand why things are laid in a particular way, it won't be all that helpful, no matter how good the design in question is (main bus or others).
Then just straighten out the belts and run them down the middle.
But once you feel you have reasonably good control I also recommend that you have some biters to help you keep the fun going (I find the game often can become a little bit more boring without that external pressure pushing me to keep my military production going and such).
But you know what's more interesting to you, and it might be that you're more interested in making a "megabase" without biters. Only you know that.
Larger starting area means that you have a larger zone where there are no biters to begin with. They can still expand into it, but only after you've gotten the chunk with some biter base in it become active (through pollution going into it or through radar scans, or through you scouting it, or such)