Factorio

Factorio

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McC1oud Dec 23, 2024 @ 10:11am
Nauvis obsolete?
Finally got around to getting to Vulcanus and Fulgora. After working on those planets for a while, my home base begins to wind down and I look back and think, 'should rebuild this with all the new tech I got?'

I feel like I can just get everything going on Vulcanus and abandon the planet. All I can think it's good for now is pumping oil and expensively shipping it to Volcanus and Volcanus +Fulgora makes cheap everything.
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Showing 1-13 of 13 comments
oyssoyss Dec 23, 2024 @ 10:15am 
there are things in late tech trees requires to be at Nauvis to build.
Glyph Dec 23, 2024 @ 10:15am 
Nauvis has its uses. Lots of space to build on, uranium (and later, biter eggs), and it's only there can you put down biolabs to supercharge your science.
GAMING_Alligator Dec 23, 2024 @ 10:17am 
Well, apart from the fact that you're going to have a much harder time building an extensive rail network on either of those planets, you'll want to keep Nauvis for nuclear and science. If you haven't got a steady supply of nuclear fuel when you progress to Aquilo, you'll regret it, and also you get a significant science upgrade from Gleba that only works on Nauvis. Additionally you'll need to eventually farm biter eggs and that can only be done there.

And there's also the minor fact that it's the only place that's safe to use as a shipyard. Anyplace else will have asteroid damage being incurred while platforms are being built.
Last edited by GAMING_Alligator; Dec 23, 2024 @ 11:04am
McC1oud Dec 23, 2024 @ 10:26am 
Thanks, good information. Clears my mind of abandoning it. That Vulcanus though =P

Still reckon I should rebuild everything from scratch though.
Last edited by McC1oud; Dec 23, 2024 @ 10:28am
Pay Child Suport Dec 23, 2024 @ 12:31pm 
someone sure is liking the 50% bonus from foundries and big miners.

yes i instantly hated nauvis when pollution means nothing in vulcanus. i should have just made the brunt of research (pollution) there. heck I'd even think of not killing a single egg in nauvis JUST to keep the evolution at minimum
SciFiGuy Dec 23, 2024 @ 12:40pm 
Nauvis is the only place you can build biolabs. They aren't required but are very efficient, so much so that it feels like the game is begging you to use them.

Uranium is a nauvis exclusive throughout the entire game - also not technically required, but a lot of really good tech comes from or uses uranium.

Someone else mentioned, but it's also the best planet to make ships and space platforms, as it's the only one that doesn't have harmful asteroids in orbit

also fish 🐟
Last edited by SciFiGuy; Dec 23, 2024 @ 12:41pm
Evilsod Dec 23, 2024 @ 12:47pm 
As far as I'm concerned based on this playthrough so far, Nauvis is a starter base to get yourself to Vulcanus, then Nauvis becomes the outpost. You can transfer all science production to Vulcanus easily, the only downside being that Fulgora will now be 2 stops away for future interplanetary logistics.

Like all the planets, there are things you can only produce on Nauvis, so you'll never abandon it entirely. Vulcanus can be a little annoying depending on lava though, since you don't unlock Foundations until much later.

I'm now realising based on the comment above that I have overlooked that Biolabs can only be placed on Nauvis, not just built there.
Then again, that may just mean transferring science via platform back to Nauvis. Still seems easier to produce it on Vulcanus. Or perhaps just the higher tier ones, while Nauvis can handle the basic ones.

I suppose the sheer efficiency of biolabs is the main draw to continue using Nauvis as more than just a supply outpost.
Last edited by Evilsod; Dec 23, 2024 @ 12:47pm
Pay Child Suport Dec 23, 2024 @ 2:07pm 
Someone else mentioned, but it's also the best planet to make ships and space platforms, as it's the only one that doesn't have harmful asteroids in orbit

this means nothing when you've farmed a lot in vulcanus. and again, farming in vulcanus with the 50% bonus is a LOT. modules, what's that?
Last edited by Pay Child Suport; Dec 23, 2024 @ 2:07pm
ArcanisCz Dec 23, 2024 @ 2:20pm 
Just to be complete here, you absolutely CAN ship Vulcanus miners & forges to use at Nauvis (and also recyclers, EM factories). Their limitation is only for where they are manufactured.
Evilsod Dec 23, 2024 @ 3:43pm 
Originally posted by ArcanisCz:
Just to be complete here, you absolutely CAN ship Vulcanus miners & forges to use at Nauvis (and also recyclers, EM factories). Their limitation is only for where they are manufactured.

I'm starting to think that my starter factory was Nauvis, to get my Vulcanus factory going, to exploit the other planets, to get a Nauvis factory going from scratch with the better tech.
Biolabs actually being restricted to Nauvis for placement not just creating is a major thing I'd overlooked.
SciFiGuy Dec 23, 2024 @ 4:35pm 
Originally posted by Pay Child Suport:
Someone else mentioned, but it's also the best planet to make ships and space platforms, as it's the only one that doesn't have harmful asteroids in orbit

this means nothing when you've farmed a lot in vulcanus. and again, farming in vulcanus with the 50% bonus is a LOT. modules, what's that?

Vulcanus doesn't have a magical 50% prod bonus. Are you referring to the productivity bonus on foundries which are not at all exclusive to Vulcanus? Cuz in that case, what is your point?

Resource cost has nothing to do with your ships getting blasted by medium asteroids while trying to build them. At best case it slows down your ship building speed and uses up more resources from replacing/healing entities
Last edited by SciFiGuy; Dec 23, 2024 @ 4:37pm
kremlin Dec 23, 2024 @ 5:39pm 
The 'infinite' resources from other planets might look appealing and make you think you want to set up everything on them, but I think you find as you get later into the game that those million resource patches on Nauvis last a good long while, easily long enough to stop being concerned with your resource burn as you scale up. Ship all the machines with their productivity bonuses in and use them where appropriate. You might find that there's an interesting trade-off in using quality-moduled miners with quality-moduled furnaces, instead of losing ore quality with the Vulcanus recipes. The amount of resources to reach end-game are probably not as much as you expect with that mindset. To really start feeling the hurt on resource drain you pretty much have to actively megabase.
Entropy Dec 24, 2024 @ 4:56am 
Nauvis's resource management is easier than Gleba so Gleba's infinity is not that effective. Scalability is easier to reach on Nauvis. Not saying Gleba is hard, (for me with bots they are same with Nauvis), but you also need to think future. You will also need biolabs (it is a must, no exception) which only works on Nauvis. For me eventually evetrything will end up on Nauvis, either sciences or malls.
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Date Posted: Dec 23, 2024 @ 10:11am
Posts: 13