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Whoever said this isn't a puzzle game is just being silly. Every time you tweak your factory to fix something or make something more efficient or unlock the next research, you're solving a part of the puzzle. Does the game let you use blueprints and robots to side-step a lot of that puzzle? Sure. Are efficient solutions available for most of the answers readily available? Of course: the game has been out for ages and people have put tons of blueprints out there. Doesn't mean it isn't a puzzle.
My science packs spoil on Nauvis the whole time because I keep the cycle going even when I am researching other things. It's not a problem though. I just send the spoilage to an heating tower.
Same here. Except I send it into recyclers to upcycle with quality modules into legendary spoilage, so I can make legendary tier 3 efficiency modules from them.
That's so obvious.... and so brilliant.... why haven't I thought of it?
I'm just now starting with quality items and I'm trying to get it started on Fulgora. With belts, because I love belts.
Legendary spoilage. I mean..... that's like legendary fish. It's just so dumb and amazing at the same time.