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For your second question, you can connect a wire to an inserter and tell it to "Set filters." Use a constant combinator to give it one signal and then use a combinator that says if the first signal equals 0 then output Signal 2.
I can not hold so many items outside the hub.
second question is a problem cross platform signal problem.
I don't understand what you said.
Kitch gives examples in his video. Starts at 10:35
https://www.youtube.com/watch?v=AtN3ewXfZHM&t=9s
Video is from 1.1 but the process still works.
And platform A should not unloading copper, platform B should not unloading iron.
This is what I mentioned "filtering"
Currently, I don't see any way can do it well.
If it is the former then you can try using radars to send signals to other platforms.
It might be broken down even more though such that "above navius" is its own surface.
Anyway here is the FFF about it.
https://www.factorio.com/blog/post/fff-402
The landing pad do need both items.
Just one more point is item A only from platform A and item B only from platform B.
So it is filtering.
It is not just a simple check box that enable / disable unloading in platform hub.
If you set item B as a request set to 0 on platform A then platform A can't drop item B. Just be sure to set the correct planet in the import from box.
sorry.
Glad you brought that up!
But further more I wonder if we can somehow, for example:
Keep 500 calcite on the space platform, but allow the redundant calcite to be requested by the cargo landing pad?
Because if I set calcite request on space platform to 0 like you mentioned, it won't drop any calcite.
It is the answer to your question, you need to play around with those options more.
Setting the requests properly *on the platform* will either prevent or force that platform from dropping material.
The idea is to set those requests up so you have your copper platform pushing the copper to the landing pad, and the iron platform pushing the iron to the landing pad, not just the landing pad pulling them from all platforms.
But you can use the requesting system on the platform to make the platform chuck anything over 500 into the planet it is orbiting. The request amount slider has two components. If you set the max of the request to 500 then it will throw anything over that onto the planet even if the planet is not requesting it. This has the downside that the platform will keep sending the stuff even if the planet does not need it. You will probably want to setup the landing pads in a way that it won't get completely filled with the stuff blocking the drop of all other items.