Factorio

Factorio

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Zaroj Dec 18, 2024 @ 5:20pm
So i finally got around to playing Space age...
So far I'm liking it but a few things seem are catching me off guard. The first is that most of my blueprints no longer seem to be viable and need to be redesigned, But considering I was thinking about deleting them all and starting over my library from scratch I see no problem with that. Though some of the updated ratio aspects are throwing me off. Prime example being the old 1:20:40 pump - boiler - steam for power is now a 1:200:400 but i can adjust. Second big thing is that the Biters seem chunkier. I am not sure if they got boosted or Iam just not remembering correctly but it seems harder to bust out nests then it was before. Right now Iam on the stage of about to go to space for the first time. But I am now stuck on the question of do I redesign the base now because it has become something of a spaghetti mess and has slowed to a trickle or do I wait go to another planet and get some tasty tech upgrades and then redesign with those. Another question I have is which would be better for that nest just out side the pollution cloud bust it or just build defenses to kill raiding parties that come?
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Fel Dec 18, 2024 @ 5:30pm 
Bitters/spitters themselves have not changed but 2.0 changed the spawners to scale in health with evolution, up to 10 times the health at max evolution.
In space age it also applies to egg rafts from Gleba.

About the "go to space or redesign first", building a space platform that is capable of reaching any of the first 3 planets will take quite a bit of resources, and as a result time.
So you could very well do both, use your existing factory to buildup your platform (or at least the resources for it) while you design your "proper" factory somewhere else.
You will need to continue to defend on Nauvis while you are away anyway so having a bit more infrastructure wouldn't be a bad idea.

Destroying nests to prevent attacks usually costs you less resources than defending against constant attacks.
Since you don't have access to artillery until you visit Vulcanus, taking out closeby nests before leaving wouldn't be a bad idea.
It does increase evolution though, so only destroy those that would potentially get in the pollution cloud soon.
malogoss Dec 18, 2024 @ 8:33pm 
There's also that PLD (personal laser defense) got their damage reduced to 1/3 what it was before. That could explain why even simple biters feel tankier. And IIRC, worms are now more resistant to laser. Plus the health buff, based on evolution, to nests that @Fel mentioned.

So if you are a fan of PLD's, yeah, everything will feel tougher to kill.
Hurkyl Dec 18, 2024 @ 9:14pm 
Originally posted by Zaroj:
Right now Iam on the stage of about to go to space for the first time ... do I wait go to another planet
There's actually a fairly significant difference between "go to space" and "go to another planet".

IMO*, even if you aren't planning to go to another planet for a long time, it is still reasonable to go to space even before production and utility science, and go down the space science tree for things like tier 2 modules, Kovarex enrichment, and the logistics system.

*: disclaimer: opinion based on a single playthrough
Last edited by Hurkyl; Dec 18, 2024 @ 9:15pm
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Date Posted: Dec 18, 2024 @ 5:20pm
Posts: 3