Factorio

Factorio

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SyriosOne Dec 9, 2024 @ 7:43am
Does everything cap at 300% productivity?
I heard that productivity caps at 300% , is that true for everything or only certain products/processes?
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Showing 1-15 of 32 comments
Fel Dec 9, 2024 @ 7:47am 
The cap is 300% for everything.
It should be something you can raise through modding though.
malogoss Dec 9, 2024 @ 7:52am 
Almost everything.
Last edited by malogoss; Dec 9, 2024 @ 7:52am
Nonotorious Dec 9, 2024 @ 7:53am 
Who knows, arbitrary dev reason. Even tho getting to that point means you are well beyond everything with infinite techs and you have infinite resources from space and lava, they decided that allowing you to have more than 300% in everything, except mining afaik, would break the recycler.
Hurkyl Dec 9, 2024 @ 8:12am 
Doesn't sound very "arbitrary" to me.

And while it's possible to get 300% productivity in vanilla, I do believe the bigger motivation was to help out mods that make it easier to raise productivity, so they don't have to worry about net-positive recycler loops breaking the game entirely. Unless they explicitly want to allow it.
The author of this thread has indicated that this post answers the original topic.
Maltsi Dec 9, 2024 @ 8:12am 
Mining and research is the only ones without any cap
SyriosOne Dec 9, 2024 @ 8:39am 
Originally posted by Maltsi:
Mining and research is the only ones without any cap
Thanks, then i can keep researching mining prod past lvl30.
Vigilante Dec 9, 2024 @ 8:43am 
So a big drill has that baked in 50% sh should be visibly above 300 at only level 20 with some prod modules to see in game if it goes past 300 early
Drill productivity is uncapped but you'll then run into the issue of them outputting more resources per second than you're capable of moving.
Fletch Dec 9, 2024 @ 9:31am 
Originally posted by POWER WITHIN USER:
Drill productivity is uncapped but you'll then run into the issue of them outputting more resources per second than you're capable of moving.

Hence the designs for direct loading of miners onto train wagons -- no belts, no inserters (at the loading side).
Nonotorious Dec 9, 2024 @ 9:32am 
Originally posted by Hurkyl:
Doesn't sound very "arbitrary" to me.

And while it's possible to get 300% productivity in vanilla, I do believe the bigger motivation was to help out mods that make it easier to raise productivity, so they don't have to worry about net-positive recycler loops breaking the game entirely. Unless they explicitly want to allow it.

Tell me how it's not arbitrary when it takes LITERALLY hundreds of thousands possibly even millions of research to get to that level, you could be pissing out 100 ore on a single mining drill tick but hey! that recycler is gonna break the game eh? Honestly i wouldn't even use it myself but it's one of those things that is just makes me wonder why? For some nebulous 'balance' at extreme late game in this single player game with co op?
Fel Dec 9, 2024 @ 9:33am 
In space age, big drills are capable of outputing as stacks as well, making the issue come much later.
Evilsod Dec 9, 2024 @ 9:48am 
Originally posted by Nonotorious:
Tell me how it's not arbitrary when it takes LITERALLY hundreds of thousands possibly even millions of research to get to that level, you could be pissing out 100 ore on a single mining drill tick but hey! that recycler is gonna break the game eh? Honestly i wouldn't even use it myself but it's one of those things that is just makes me wonder why? For some nebulous 'balance' at extreme late game in this single player game with co op?

Do you actually know what the word arbitrary means? You've used it twice in this thread, then immediately gone and contradicted it.
If it has been specifically put in the game to prevent a positive recycling loop, it is not arbitrary.

Even more ridiculous is that you're saying it takes millions of resources to realistically reach it, so why do you even care?
Marosh Dec 9, 2024 @ 10:17am 
Originally posted by Nonotorious:
Tell me how it's not arbitrary when it takes LITERALLY hundreds of thousands possibly even millions of research to get to that level, you could be pissing out 100 ore on a single mining drill tick but hey! that recycler is gonna break the game eh? Honestly i wouldn't even use it myself but it's one of those things that is just makes me wonder why? For some nebulous 'balance' at extreme late game in this single player game with co op?

Because regardless how OP a drill becomes, you still go through all processeing steps. Frome Ore/Scrap/Lava/Fruits/Astroid to the desired product.

With a net positive recycler loop, you skip that. All you need are some LDS and blue chips to kickstart a positive loop.

That is not arbitrary nor nebulous balance. It would kill core gameplay of this game.
kremlin Dec 9, 2024 @ 10:50am 
This 300% productivity cap has come up a lot lately, but I have to ask, what does that even mean?
You can't put productivity modules in beacons and nothing has enough module slots to get you anywhere near 300%.
If there is a %300 cap on the researches that would be a real bummer.
So what does this cap actually mean?
Marosh Dec 9, 2024 @ 11:04am 
Originally posted by kremlin:
This 300% productivity cap has come up a lot lately, but I have to ask, what does that even mean?
You can't put productivity modules in beacons and nothing has enough module slots to get you anywhere near 300%.
If there is a %300 cap on the researches that would be a real bummer.
So what does this cap actually mean?

It's the combination of the infinite reseaches + productivity modules + machine productivity. Once a machine reaches +300% productivity, it won't increase further. The research itself is uncapped, but past +300% it is pointless. There is a point where machines don't need prod modules and you can switch it with speed modules.

The reason is simple. Recycler return 25% of the materials. With +300% productivity, one craft creates 4 products. 4 products recycled is enough for one craft (4*25%=100%). You reached a neutral recycle loop. If you could get more than 300%, you would create products out of nothing. I.e. +400% productivity means one craft creates 5 products, recycle 4 of them and you can create 5 products again. Each loop, you get one product for free with no initial cost.

Exceptions for this cap are mining prod, research prod and Scrap/Astroid recycling. The latter two, I'm not 100% sure, thou.
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Date Posted: Dec 9, 2024 @ 7:43am
Posts: 32