Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It averages out with much higher amounts though.
The "quality module" research unlocks uncommon and rare, it's only epic and legendary that require specific technologies to be unlocked.
Though it appears much easier and faster to do an upgrade like this from better quality, than spamming load. You can have fair chances with 1 tier difference, 2+ is extremely tiring and time-consuming lottery.
https://imgur.com/a/CzepLrd
Oh nah 💀 half the blue circs ive made so far are now locked in 518 different pieces of armour wtf
Probably depends on if you can reload with the armor 99% completed or have to start the crafting to get a new roll.
I also probably couldve gone to space and gotten better modules but im lazy and had fun blowing up biters in the mean time so whatever
You can cut down on the variance, though, by making quality ingredients instead. When you're making just one thing, 'luck' can have a big effect on the waiting time. But when you're making 30? Or even 100 things? Luck plays a much, much smaller role.
And it's probably easier to find another use for all the common and uncommon ingredients you made along the way than it is the common and uncommon power armors.
Fortunately, it will be useful to have them around, since they're an ingredient in another item you'll eventually want to produce.
It took me quite a few crafts to get one myself.
Things like Armor you only build 1 of, maybe another if you die.
The components you make the armor out of though, you make hundreds, thousands, millions of .... The laws of probability are practically screaming at you that you should be grinding quality materials, and not trying to grind quality end items.
If you craft the armor with rare component parts, you get rare armor out guaranteed.
This gets exponentially easier to do on Fulgora with the recycler and scrap. I have chests full of rare quality iron, steel, blue circuits, LDS, etc etc.
If you haven't noticed, when setting an assembler's recipe you can also select the quality it should produce. It will require the same quality inputs to run, but as I said in the beginning, you're making that stuff in the thousands to millions, you'll get them easily.
Even if you wouldn't use OP's method, it doesn't mean it is "wrong", it is just a different approach that is much easier to setup but costs a lot more materials in the end.
Mech one will be even more tricky to craft this way, but eh, that's not forbidden by law so why not. )
But Mk2? Nah, I just crafted it directly as rare. Just about everything on my Vulcanus factory has quality modules in it, so I'm producing a decent amount of the whole spectrum of components. The bot mall is also producing the rare green/red circuits directly to let me make a load more of the modules it needed.
Just finished making it now and immediately stuck 6 rare Exoskeletons, 5 rare Roboports and a rare Mk2 Battery in it. My next return trip to Nauvis will be to mine some uranium so I can get 1 or 2 of the reactors made up.