Factorio

Factorio

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NO 7. dec. 2024 kl. 9:06
producing nauvis science packs on other planets
Whats the advantage over producing it on nauvis?(red green blue yellow purple grey)

For example Fulgora is hard to scale up (yellow is common that ive seen even tried to myself and gave up easier to produce on nauvis) getting the LDS etc to produce science on on any sort of larger scale is a challenge.

This with the need to launch more and more rockets to transport all the other stuff needed such as holmium plates, bioflux etc from the other planets and creating science on other planets requires more throughput through the landing pad on nauvis ( biolabs are mandatory imo) doesn't seem worthwhile to produce the nauvis sciences on the other planets.
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Serendipitous 7. dec. 2024 kl. 9:17 
You start on Nauvis, so by the time you reach other planets you already have some setup, so there is advantage of convenience to produce them locally.

Biolabs work on Nauvis only, so you don't have to bother with transporting more science to Nauvis to enjoy their considerable benefits. Then again, doing basic sciences on Vulcanus can be beneficial too, since it's a very easy planet resource wise and if you set up plenty of rockets, you can just transport everything on one go.

If you recycle scrap fast enough, you don't need to produce lds on a large scale, just to supplement you income from scrap. You get copper from recycling wire, plastic from recycling reds and steel you get straight from scrap.

I would still choose Vulcanus for main science base if only because Fulgora is so space constrained. On Vulcanus you just produce enough cliff explosives and you are good for, not to mention that initial area is quite large so you can set up quite a lot before you would even need cliff explosives, especially because foundries are so efficient, you don't need a lot of space for something like array of smelters, like you do on Nauvis.
Sidst redigeret af Serendipitous; 7. dec. 2024 kl. 9:17
Serendipitous 7. dec. 2024 kl. 9:21 
Making Vulcanus your main base also have advantage of easier use of tungsten belts, because they are not very rocket efficient.
Serendipitous 7. dec. 2024 kl. 9:33 
The main problem with building on other planets is actually space. Fulgora has islands, Gleba has crapload of water everywhere, Aquilo is...special. The only suitable planet imo is Vulcanus because it has space, abundant resources. Oh and it doesn't have biters, demolishers you need to kill only once to free a decent chunk of territory forever. Power is insanely easy to produce here. You also produce most efficient resource buildings here, iron and copper are infinite and don't need setting up new set of miners constantly (maybe occasionally for calcite).

Science packs are quite efficient in terms of rocket space. One trip moves 1k science packs, so it's not that hard to actually produce all basic sciences on Vulcanus and move them by ship.
Nonotorious 7. dec. 2024 kl. 9:38 
Vulcanus also has coal, which you will need a platform to drop it down on other planets so you can make military science.
Hurkyl 7. dec. 2024 kl. 9:55 
Stone is pretty convenient on Vulcanus too; you're throwing away loads of the stuff just to make copper and iron.

I often make military and production science together because they share the stone requirement.
Sidst redigeret af Hurkyl; 7. dec. 2024 kl. 9:55
argrond 7. dec. 2024 kl. 10:22 
By doing so you disperse your production chains, making them less resource-consuming and thus more productive for each given planet. I'm doing purple science of Vulcanus and plan to do yellow on Gleba since I'm about to expand that planet anyway.
NO 7. dec. 2024 kl. 10:24 
yeh, using 1k+ actual pots per minute in science at the labs on nauvis would require considerable amount of rockets on any other planet just to launch the base sciences inconjuction with the planets actual exclusive pot. just doesnt seem worth it
RiO 7. dec. 2024 kl. 10:31 
Oprindeligt skrevet af NO:
yeh, using 1k+ actual pots per minute in science at the labs on nauvis would require considerable amount of rockets on any other planet just to launch the base sciences inconjuction with the planets actual exclusive pot. just doesnt seem worth it

It's a drop in the ocean compared to the production of iron and copper plates you'd have to build on Nauvis to support the same, where it would eat actual iron and copper ore compared to Vulcanus.
Serendipitous 7. dec. 2024 kl. 12:37 
Oprindeligt skrevet af NO:
yeh, using 1k+ actual pots per minute in science at the labs on nauvis would require considerable amount of rockets on any other planet just to launch the base sciences inconjuction with the planets actual exclusive pot. just doesnt seem worth it
1k science per minute = 1 rocket launched per minute per science. Not that much when you reach scale like that. With prod modules 3 it's like 70 blue chips, lds and rocket fuel per science. If you are producing 1k science per minute, this is nothing. Science pack are pretty cheap to transport. The most difficult part to scale is probably landing pad throughput actually, but i think tungsten belts and stack inserters should make it work for a while.
Evilsod 7. dec. 2024 kl. 12:58 
Oprindeligt skrevet af Serendipitous:
The main problem with building on other planets is actually space. Fulgora has islands, Gleba has crapload of water everywhere, Aquilo is...special. The only suitable planet imo is Vulcanus because it has space, abundant resources. Oh and it doesn't have biters, demolishers you need to kill only once to free a decent chunk of territory forever. Power is insanely easy to produce here. You also produce most efficient resource buildings here, iron and copper are infinite and don't need setting up new set of miners constantly (maybe occasionally for calcite).

Science packs are quite efficient in terms of rocket space. One trip moves 1k science packs, so it's not that hard to actually produce all basic sciences on Vulcanus and move them by ship.

I'm in the process of scaling up my production on Vulcanus to mass produce circuits --> modules atm, and given the abysmal state of my home base back on Nauvis, I've been wondering if its realistic to build a space platform around Vulcanus for the purposes of Space Science.
Still pretty early days in my playthrough atm (not been to any other planets), but being able to utilise Vulcanus' ridiculous mass production potential would be a huge boost.

It would also mean transporting other science packs all the way to Vulcanus, and I need to improve my space platform build for travel to other planets, but that seems to be a small price to pay.
Hurkyl 7. dec. 2024 kl. 13:02 
Orbital platforms around other planets are indeed feasible.

However, you can be a lot more productive in space with platforms that make trips back and forth between planets.

Edit: my usual method for making an orbital platform is to just make one of my usual transport ships, then refit it (removing thrusters and fuel production, if necessary) for whatever purpose I have for it.
Sidst redigeret af Hurkyl; 7. dec. 2024 kl. 13:25
Serendipitous 7. dec. 2024 kl. 13:17 
Oprindeligt skrevet af Evilsod:

I'm in the process of scaling up my production on Vulcanus to mass produce circuits --> modules atm, and given the abysmal state of my home base back on Nauvis, I've been wondering if its realistic to build a space platform around Vulcanus for the purposes of Space Science.
Still pretty early days in my playthrough atm (not been to any other planets), but being able to utilise Vulcanus' ridiculous mass production potential would be a huge boost.

It would also mean transporting other science packs all the way to Vulcanus, and I need to improve my space platform build for travel to other planets, but that seems to be a small price to pay.

Well, you have two choices - plan the platform ahead and prepare all the stuff you need before launching it. Make sure you have like 3 rockets at least to launch quickly, or you can build platform around Nauvis and move it where you want, but then it needs to have thrusters and supporting infrastructure.

You have such choices because only Nauvis space is "safe space" without any asteroids that can destroy your platforms. So either build it very quickly before asteroids do any real damage or build a full ship and move it to Vulcanus.
Chindraba 7. dec. 2024 kl. 13:32 
Seems to me, having not done any of this yet, that Gleba would be a good place to make blue sci packs. The ingredients for that are endless there and while shipping the agri sci out no reason not to add a second silo to ship out the chem sci as well. Of course the endless copper and iron makes it handy for red and green too.

Seems like one could make Nauvis the science processing center, make the space sci there and ship in everything else while shipping out stuff like uranium and biter eggs to where they're needed. Make one orbital platform to serve as the "command center" and once the planets are 'settled' never have to move the engineer again.
Evilsod 7. dec. 2024 kl. 13:33 
Oprindeligt skrevet af Serendipitous:
Well, you have two choices - plan the platform ahead and prepare all the stuff you need before launching it. Make sure you have like 3 rockets at least to launch quickly, or you can build platform around Nauvis and move it where you want, but then it needs to have thrusters and supporting infrastructure.

You have such choices because only Nauvis space is "safe space" without any asteroids that can destroy your platforms. So either build it very quickly before asteroids do any real damage or build a full ship and move it to Vulcanus.

Yeah that's the issue, planning it out.

My first successful trip to Vulcanus I had to abandon the save because I didn't realise medium meteors drifted in and from directions other than the front. Then shortly after landing my second attempt I discovered my ammo production was so slow it couldn't keep up, so I had to massively expand the belt and double my fuel capacity so I could fly there and back without hanging around too long, simply because increasing plate production would've required a complete redesign.

I have built 8 silos on Vulcanus and there is (mostly) surplus material to keep them functional for a while, but it's still a daunting task to build it up and figure out what I'm doing while it's under threat of meteors ><

Suppose I can focus on expanding the area via foundations and slap down some turrets with ammo from the surface as a first point of call, I just don't know if there's enough resources from the meteors to provide adequate science on top of the ammo, or if I'd basically need to launch a steady supply of ammo to conserve it all.
Sidst redigeret af Evilsod; 7. dec. 2024 kl. 13:56
Oprindeligt skrevet af Evilsod:
Oprindeligt skrevet af Serendipitous:
Well, you have two choices - plan the platform ahead and prepare all the stuff you need before launching it. Make sure you have like 3 rockets at least to launch quickly, or you can build platform around Nauvis and move it where you want, but then it needs to have thrusters and supporting infrastructure.

You have such choices because only Nauvis space is "safe space" without any asteroids that can destroy your platforms. So either build it very quickly before asteroids do any real damage or build a full ship and move it to Vulcanus.

Yeah that's the issue, planning it out.

My first successful trip to Vulcanus I had to abandon the save because I didn't realise medium meteors drifted in and from directions other than the front. Then shortly after landing my second attempt I discovered my ammo production was so slow it couldn't keep up, so I had to massively expand the belt and double my fuel capacity so I could fly there and back without hanging around too long, simply because increasing plate production would've required a complete redesign.

I have built 8 silos on Vulcanus and there is (mostly) surplus material to keep them functional for a while, but it's still a daunting task to build it up and figure out what I'm doing while it's under threat of meteors ><

Suppose I can focus on expanding the area via foundations and slap down some turrets with ammo from the surface as a first point of call, I just don't know if there's enough resources from the meteors to provide adequate science on top of the ammo, or if I'd basically need to launch a steady supply of ammo to conserve it all.

you can suplement this by shipping repair packs , when station is idle it gets little damage , 100 repair packs lasts it long while

you can even automate it to having request of it of 100 at all time and its shipped when missing

that is honestly easier for platforms on all 3 planets then making belt line all around , yes it costs more but can skip you a lot headache till you design proper platform
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