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https://factorio.com/blog/post/fff-421
The belt logic is fine, actually. The problem with end-game Space Age is the asteroid spawns en route to the shattered planet becoming ridiculous. But the developers have been working on optimizing that and recently delivered the first of a round of performance optimizing patches for it, which has already greatly helped.
Unsaturated belts have not been significant versus saturated belts since version 0.15
https://factorio.com/blog/post/fff-176
Game partitions belts into blocks, and the game doesn't have to do calculations for "every entity on it" -- the game only has to bother with items that cross boundaries, or with items inserted/removed in the middle of a block.
That said their existence does need to be stored. I somewhat expect they do have optimizations for stretches of identical items, which means it requires less memory to manage the belt contents, and maybe the process of moving things in/out of a block takes less work.
Perhaps it is them who don't understand.
In 1.1, Open your detailed debug window and make 3k length belt. Put an item every 2 seconds and get ups value, and then saturate it. U will see the ups impact and diff
Let's look at the real benchmarks.
I'm trying to find that 'box' website that had a bunch of Factorio benchmarks on it, but I'm not seeing it in search results. I'm under the impression that the database of benchmarks is entirely gone. So where do we get up to date benchmarks?
For those who might not know about the benchmarking site used often with Factorio it is FactorioBox[factoriobox.1au.us].
For the comparison of X3D and non-X3D AMD chips, looking at the reports for the most popular map, flame_Sla 10k - 10x1000spm Belt Module, and the AMD 7950, since it has 4 different results sets[factoriobox.1au.us], this is the comparison.
7950X3D with 2@ 32G Ram 433.9 UPS vs 7950X with 2@ 32G RAM 250.5 UPS
7950X3D with 2@ 16G Ram 408.5 UPS vs 7950X with 2@ 16G RAM 225.4 UPS
Yup, I think the X3D variant make 'enough' of a difference. With a bit of headroom to spare.