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Typically it is not a good idea to have a huge sprawling single bot-network, but instead have many small (disconnected) specialized bot networks For fulgora, you probably want to use elevated rails / trains between the islands -- or just accept that you'll lose bots to lightning.
It is annoying that the foundations to build over the deep ocean is down the line...
You like trains, you'll love Fulgora. The planet forces a train-based design interconnecting small islands that can't be crossed with belts. Surprised OP got roboports to connect actually. Ah, a big L-shaped island. Still have to employ multiple islands at some point. Belts would do it on a single island.
It is less important. It is not, yet, unimportant. You can still get bots flying half-way across the map in a large network. The only 'issue' with that is the delay in getting things done. Presuming the power is a non-issue and the UPS isn't a problem, of course.
The problem with a large net and logistic bots is they'll go where ever "it" is to get it and your lopsided production can go unnoticed, and uncorrected, for quite a while. With a smaller net the issue would cause an alert for missing inventory and you could find and fix the cause.
Of course, with the con bots, it sucks to have a factory built and not running because one more belt has to travel by bot from the other side of the map.
https://steamcommunity.com/sharedfiles/filedetails/?id=3383549808
Agreed. The starting area on Fulgora (at least mine) was pitifully small so I explored and picked some decent sized islands. Not as nice as yours though -- mine are too far away for big poles. I should've spent more time exploring before settling on the ones I did (no enemies so no worries about exploring vast areas).
With some more work you could probably even schedule to turn the roboports off a little before when night falls.