Factorio

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How many boilers can one water pump support?
I keep building boilers + 2 steam plants to each one and im running out of power still. I have like nearly 40 of the steam thingies working now, but one water pump. I seem to remember reading something about a limit? How many per 1 water pump is ideal?
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Showing 1-15 of 16 comments
FSK Jan 14 @ 9:40pm 
Look at your water levels. If you don't have enough, add a second pump.

I usually only have a couple of steam plants before I start switching to solar.
Originally posted by FSK:
Look at your water levels. If you don't have enough, add a second pump.

I usually only have a couple of steam plants before I start switching to solar.

Oh ye, i need to look into them accumulators. I have a few storage boxes full of panels made but im scared to experiment with new things xD
Hurkyl Jan 14 @ 10:05pm 
In 1.x and older versions, there was a limit of something like 20 boilers per offshore pump.

In 2.0, however, the fluid changes rebalanced some of the numbers, and you can produce a ridiculous amount of power with one offshore pump.

But as FSK said, if you want to be sure, check the contents of your boilers to see if you're running out. Or look at the consumption numbers and the production number on the pump if you want to know what the theoretical limit is.
Glyph Jan 14 @ 11:27pm 
Just do the math. Hover over the buildings to see the ratios. One pump outputs 1200 water/s. One boiler at full load will consume 6 water/s. Thus, one pump can feed 200 boilers. (In 2.0)
200 boilers, hence 400 steam engines
Fletch Jan 15 @ 4:15am 
Others have given the numerical answers -- I just want to add that even though you can power 200 boilers (400 engines) with a single offshore pump, you probably don't want to.
The pump, itself, isn't the reason to switch to nuclear -- the reason will be the huge amount of pollution generation and the huge amounts of coal needed to feed 200 boilers -- suggest to go nuclear long before reaching that scale.
Originally posted by Fletch:
Others have given the numerical answers -- I just want to add that even though you can power 200 boilers (400 engines) with a single offshore pump, you probably don't want to.
The pump, itself, isn't the reason to switch to nuclear -- the reason will be the huge amount of pollution generation and the huge amounts of coal needed to feed 200 boilers -- suggest to go nuclear long before reaching that scale.
Oh look, and suddenly uranium produces less pollution than coal while in the in the answer minutes ago just trivia were presented.
Last edited by Doc✪Hollywood; Jan 15 @ 5:35am
Fletch Jan 15 @ 4:32am 
Originally posted by Gordon✪Gekko:
Oh look, and suddenly uranium produces less pollution than coal while in the in the very smart answer minutes ago just trivia were presented.

As mentioned in your thread (which you deleted, and created a new one), there is no "simple answer" to your question: because "modules". Anyhow, lets tackle your topic in your thread.
Originally posted by Fletch:
As mentioned in your thread (which you deleted, and created a new one), there is no "simple answer" to your question: because "modules". Anyhow, lets tackle your topic in your thread.
The simple answer is that my whole idea was a crackpot idea. I didnt understand your answer at first. Thought it were a good idea to delete that thread and create a new one where I better clarify my idea and what I wanna find out. But the whole assumption I made was (still) wrong. Thank you for your answers and your patience, Fletch
Last edited by Doc✪Hollywood; Jan 15 @ 5:37am
Chindraba Jan 15 @ 9:27am 
Originally posted by Gordon✪Gekko:
Originally posted by Fletch:
Others have given the numerical answers -- I just want to add that even though you can power 200 boilers (400 engines) with a single offshore pump, you probably don't want to.
The pump, itself, isn't the reason to switch to nuclear -- the reason will be the huge amount of pollution generation and the huge amounts of coal needed to feed 200 boilers -- suggest to go nuclear long before reaching that scale.
Oh look, and suddenly uranium produces less pollution than coal while in the in the answer minutes ago just trivia were presented.

I can make uranium, used to make power, produce just as much, if not more, pollution as coal. "Nuclear power" has more than one flavor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3328327435

Though, with the new water to steam ratio I'd have built it in a different pattern. I think.
Fletch Jan 15 @ 10:22am 
I should've been more specific when I said to "go nuclear", lol.
Originally posted by Chindraba:
I can make uranium, used to make power, produce just as much, if not more, pollution as coal. "Nuclear power" has more than one flavor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3328327435

Though, with the new water to steam ratio I'd have built it in a different pattern. I think.
Wow, really impressing. Feeding boilers with uranium. I wouldn't have dared do interweave so many machines. I am glad this game has no pipe problems. In Satis forum perceived every 10th thread is about pipes.

P.S.
Did the inviatation work, some guests arrived?
Enemies off, no guests.

That game was just to play with ideas while waiting for the expansion to drop. And in 1.1 there were pipe problems. Fluids update was one of the big issues in 2.0 for me. Much better than it was.
Hurkyl Jan 15 @ 3:52pm 
Originally posted by Gordon✪Gekko:
I am glad this game has no pipe problems. In Satis forum perceived every 10th thread is about pipes.
In the 2.0 update, fluid mechanics was changed to a simplified model.

The old system was functional but had some obscure behaviors and they were never able to get a better fluid flow simulation working adequately.

However, Space Age stressed the system past its breaking point, so they had to finally had to do something to replace it, so we got what we got in 2.0.
Originally posted by Hurkyl:
In the 2.0 update, fluid mechanics was changed to a simplified model.

The old system was functional but had some obscure behaviors and they were never able to get a better fluid flow simulation working adequately.

However, Space Age stressed the system past its breaking point, so they had to finally had to do something to replace it, so we got what we got in 2.0.
IMO it works in games if there is no fluid flow calculation add all. Trying to calculate fluids and gases is IRL an extreme complex thing as there are trllions of trillions of molecules each chosing it's own way, and even a simplilfication of that is so complex that it leads to unwanted and erratic behavior. So it's best to treat the subject not as a fluid, but like a solid object. There is never a problem of calculating how much coal or wood or uranium a machine needs.
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Date Posted: Jan 14 @ 9:37pm
Posts: 16