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I usually only have a couple of steam plants before I start switching to solar.
Oh ye, i need to look into them accumulators. I have a few storage boxes full of panels made but im scared to experiment with new things xD
In 2.0, however, the fluid changes rebalanced some of the numbers, and you can produce a ridiculous amount of power with one offshore pump.
But as FSK said, if you want to be sure, check the contents of your boilers to see if you're running out. Or look at the consumption numbers and the production number on the pump if you want to know what the theoretical limit is.
The pump, itself, isn't the reason to switch to nuclear -- the reason will be the huge amount of pollution generation and the huge amounts of coal needed to feed 200 boilers -- suggest to go nuclear long before reaching that scale.
As mentioned in your thread (which you deleted, and created a new one), there is no "simple answer" to your question: because "modules". Anyhow, lets tackle your topic in your thread.
I can make uranium, used to make power, produce just as much, if not more, pollution as coal. "Nuclear power" has more than one flavor.
https://steamcommunity.com/sharedfiles/filedetails/?id=3328327435
Though, with the new water to steam ratio I'd have built it in a different pattern. I think.
P.S.
Did the inviatation work, some guests arrived?
That game was just to play with ideas while waiting for the expansion to drop. And in 1.1 there were pipe problems. Fluids update was one of the big issues in 2.0 for me. Much better than it was.
The old system was functional but had some obscure behaviors and they were never able to get a better fluid flow simulation working adequately.
However, Space Age stressed the system past its breaking point, so they had to finally had to do something to replace it, so we got what we got in 2.0.