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As long as the furthest exchanger is greater than 500° then you are fine (for now) -- the exchanger will produce steam. Heat exchangers need at least 500° to work, and any heat above that is buffered in the exchanger (up to the max 1000° the system can ever get to).
However, if the turbines are idle'ing -- not consuming steam / not producing electricity because there is not enough electrical demand (which is exactly how your coal-based steam engines work too), then the entire nuclear system (reactors, heat pipes, and exchangers) will get hotter and buffer/store that extraneous heat if your reactor stays fueled.
I think the best test of your reactor design is when it is under max load (stress testing). That is when you'll see the system draw down on all those stored heat buffers and eventually reach its "lowest continuous operating temperature". At that point you might find that your furthest exchangers no longer work because they are simply too far away and the heat pipes don't have the throughput to keep them at 500°.
Recommend studying the wiki here: https://wiki.factorio.com/Tutorial:Nuclear_power
Generally, I think it is better to keep your exchanges as close to the reactors as possible, and then pipe the generated steam away to your turbine field. Heat pipes have a "heat throughput" (that degrades based on distance from heat source), whereas steam pipes are practically infinite throughput.
I totally did not consider that a fully loaded heat exchanger will pull more heat from the heatpipe.
I will test this under load by isolating one part of my plant while disconnecting the coal burners. That should put it under full load.
So as long as under full load the heatpipe at the end stays above 500 degrees, i should be fine, right?
I believe that is correct.
You can use a circuit to automatically turn on/off the coal boilers, which in effect makes your coal boilers your "emergency power supply". A very simple way to do this is to wire a circuit between an accumulator and the offshore water pump feeding the boilers -- then set a condition on the water pump to only run when "A < 50" (or whatever number you choose). If accumulator charge gets too low, then the boilers kick back on as your emergency backup.
I isolated one of the 120 MW reactors at the end of the double row and it's turbines. All other turbines where disconnected from the grid.
This was now running on full electrical load for a couple of minutes and i think the system has reached equilibrium,
The heatpipe at the end constantly sits at 501.17 degrees, and the two heat exchangers are at 500 degrees flat and are still producing 32 Steam per second.
So it is close, but just out of reach of full efficiency... I am producing 116 MW of electrical power, while the reactor outputs 120 MW of heat.
Ah well, i can live with that design for now. My next plant will be build differently :D
EDIT: Slight miscalculation, i accidentally left 2 Turbines connected to the grid. I produced only 104 MW at full load
I rebuilt the part under test, made the heat pipe not a line anymore but a "T", and was able to make it 5 elements shorter.
Under full load the system has not fully reached thermal equilibrium, but with a heat exchanger temperature of currently 533.72 it takes several seconds to go down by .01 degrees.
Even if that 'trick' hasn't changed, fluid flow has. The old reactor designs probably still work well, perhaps even as well as they did in 1.1. The constraints, however, are much less and the pipe placement is no longer a major source of odd behavior. Any design from 1.1 should, in my view, considered suspect, at best. Similarly, any advice with a 1.1 frame reference ought to be well tested to ensure that it is still valid as well as being useful. (I don't have any 2.0 experience with nuclear reactors, so I'll not give any direct advice for the new designs.)
Good points on doubling up the heat pipes -- probably a requirement when you are running all the exchangers off one side (instead of both sides), and especially as you scale up with more of the neighbor bonuses to have the more powerful reactors (even if you have exchangers on both sides).
From the wiki: https://wiki.factorio.com/images/Heat_exchangers_per_pipe.png
The example showing 42 exchangers is the style I lean towards.
Been so long since I did a reactor I couldn't even remember how I did it. Made me look.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408278157
With the change in water to steam ratio and the new fluid system in 2.0 I'm not sure what I'm gonna do. It's gonna be different, though.
Yes, lots of changes. The new fluid dynamics means you don't need (or want) pumps. The combination of that with the changed ratio of water to steam means you don't need to build on water (though being near to water is still a Good Idea). Being able to read the temperature of the reactor means you can control fuel usage without needing any steam tanks. Overall the designs can be much simpler and more flexible.
Yes, not being able to connect together an unlimited line of flame turrets is a drawback. But it's the only one I've noticed.
It's so broke it don't matter, but I "fixed" my wall of flame. Only had to add 55 pumps to it. The power shouldn't be an issue since I really should have repair bots covering the wall anyway. Real damage was rare, and easily handled in person when it was important. While off-planet, however, personal intervention won't be quite as simple, or rapid.
For now I'm just inching my way through things. As long as I get to the Shattered Planet before Thanatos gets to me it's all good.