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& Heating tower is not available. (on spaceship)
& space really limited or don't like buffer massive steams (nuclear power)
The first would be when scaling up, especially with productivity modules ad beacons with speed modules, this makes the energy costs go up sharply.
What we used to need either a very large solar array or a fairly long set of nuclear generators can be solved by just a much smaller amount of fusion generators.
I am talking about factories that require several (or several tens of) GW of power.
The second would be to feed some high-cost processes.
A good example would be railgun turrets on a platform, those things consume 10MW per turret (before researching shooting speed).
A platform set for going towards the shattered planet tends to require several hundreds of MW between the turrets and the production facilities.
Fusion is the only solution to generate a lot of power with a small amount of space required.
That said, if you're insistent, you could do without it pretty easily (like a lot of the high tech things in the game, honestly).
Do railguns need a constant supply, or do they only consume engergy, when they are shooting?
When you travel to places that require railguns, they tend to be shooting non-stop unless you are going very slowly.
Of course a nuclear reactor can give you quite a bit of power, especially if you have one of a high quality, but it requires a constant influx of water and quite a bit of space when you start to need more than 1 reactor.
I hoped, that fusion power is needed somewhere and not just some kind of endgame toy.
Then, my next space ship will have a fusion reactor.
.... with all that said.... my mega base in vanilla did 2,7k SPM. My cobbled together base (well Nauvis is quite descent) does 2.2k but that's because I have been doing round trips to deep space and gotten my science productivity up quite a bit.