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There won't be any waste after heating up by time even if solar power is enough.
Reactors will continue to eat one uranium fuel cell every 200 seconds whether you are generating any usable electricity or not.
If your goal is to have solar as primary, and nuclear as the backup, you'll want to add a circuit to regulate the reactor if wasting the uranium cells is a concern: https://wiki.factorio.com/Tutorial:Nuclear_power#Always_on!
Otherwise, ditch the solar panels and just run the thing on nuclear -- or treat the solar as your backup for when you run out of nuclear fuel, which is what you'll have if you don't regulate the nuclear reactor.
initial condition: Steam below an certain limit & temperature < 500
=> trigger insert once
=> timer countdown
=> loop back initial condition.
Just ensure the efficiency of heat changers greater than reactors.
The temperature will be fixed around 500.
Valid point -- I expect Aquilo (haven't gotten there yet) will make me think longer about the heat pipes and how heat pipe length plays into things. What you point out is probably another benefit for using steam tank(s) as the condition -- you are monitoring the desired outcome (steam levels) instead of monitoring what you hope will lead to the desired outcome (reactor temps).
I use some solar panels for when i am in the inner system and nuclear reactor with steam storage that feeds one fuel cell when the steam is at half capacity and reactor is under 505 temperature and the ship only used few fuel cells for many many hours.
i think it could be muck easier.
just put condition on hand "temp < 520"
not 500 to avoid moment when you could stay without energy.
And put limit to hand - pick only 1 item (you dont need to put 10 items into reactor)
basically this is it.
i dont think you need timers or something else
if you put all this uranium to ship it will work.. 100 years? ) do you need that mutch ?
The insert limit is not controllable in this game.
There must be some other conditions to achieve this goal.
Sure, the stack size should be 1.
The purpose of timer is stop 2nd insert during the temperature raising stage.
But yes, there is another simple way to do this.
check the fuel inside the reactor
Fortunately, currently burning fuel are counted.
https://steamcommunity.com/sharedfiles/filedetails/?id=3407404592
It's just my style. I don't like waste.
But if you build a larger reactor and start using tons of power you'd be surprised at how fast those fuel cells disappear.