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Rocket parts and the quality of semi-finished products
Why can't you create a rocket from better quality semi-finished products? Only the basic, first quality.
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Showing 1-15 of 19 comments
What would be the benefits of a higher quality rocket?
Fel Jan 12 @ 7:39am 
Because the silo is set to create normal quality rocke parts, and like with everything else you can't use ingredients from a different quality in a recipe.
Unlike other machines, you can't change the recipe to target another quality though.
Even if you could use better quality ingredients for rocket parts what would a higher quality rocket do?
Saki_PL Jan 12 @ 7:43am 
Originally posted by fatburner:
What would be the benefits of a higher quality rocket?
The only thing that comes to my mind as a benefit to a rocket with better quality components is a greater rocket load capacity (default 1 ton) or possibly certain components would give a higher % of rocket completion (default 2%), so with each subsequent tier 0.5% more.
Fel Jan 12 @ 7:43am 
It could have more capacity, or maybe require less rocket parts to build depending on the quality of the rocket parts (kind of like with productivity).
Saki_PL Jan 12 @ 7:45am 
However, personally it might not even give anything, just like in the case of conveyor belts (only HP which gives nothing at all), but it would simply be useful to be able to build rockets from better semi-products
More capacity sounds good.

Btw. what do you do with the uncommon materials you got after recycling stuff when going for rare quality?
Saki_PL Jan 12 @ 7:46am 
Currently, I had in mind a megabase that would be based on the best quality semi-finished products and the only thing that stands in my way is the fact that I need tier 1 products for the rocket because that's the only one available
Originally posted by Saki:
Currently, I had in mind a megabase that would be based on the best quality semi-finished products and the only thing that stands in my way is the fact that I need tier 1 products for the rocket because that's the only one available

The benefit to only using tier 1 products in the rocket is that you can max out productivity and speed modules. Quality modules take the place where you would put productivity modules and speed hurts quality chances.

Make the basic rocket using basic parts in a dedicated line and launch them as fast as you can.
Saki_PL Jan 12 @ 7:49am 
Originally posted by Fel:
Because the silo is set to create normal quality rocke parts, and like with everything else you can't use ingredients from a different quality in a recipe.
Unlike other machines, you can't change the recipe to target another quality though.
I thought about it and it could be based on the principle that a better quality silo requires better quality semi-finished products, currently it is always tier 1
Saki_PL Jan 12 @ 7:51am 
Originally posted by fatburner:
More capacity sounds good.

Btw. what do you do with the uncommon materials you got after recycling stuff when going for rare quality?
I try to make them of better quality, the exception is concrete, which has a too long recycling time
Fletch Jan 12 @ 7:53am 
I can see where this can be an issue on Fulgora, if you are using quality mods in scrap recyclers -- then you are producing quality LDS, solid fuel, and blue circuits that are useless towards making rocket parts. Its part of the challenge on that planet if you want to run with quality there.
Saki_PL Jan 12 @ 7:54am 
Originally posted by Chindraba:
Originally posted by Saki:
Currently, I had in mind a megabase that would be based on the best quality semi-finished products and the only thing that stands in my way is the fact that I need tier 1 products for the rocket because that's the only one available

The benefit to only using tier 1 products in the rocket is that you can max out productivity and speed modules. Quality modules take the place where you would put productivity modules and speed hurts quality chances.

Make the basic rocket using basic parts in a dedicated line and launch them as fast as you can.
Yes, this is a logical error due to which speed modules could not be used with a silo or it would be an exception, hard to say
Saki_PL Jan 12 @ 7:56am 
On Flugora fuel isnt problem because all SEA is heavy oil
Fletch Jan 12 @ 8:06am 
Originally posted by Saki:
On Flugora fuel isnt problem because all SEA is heavy oil

Yep, and any quality LDS you have needs to be immediately recycled down into its basic ingredients -- since quality LDS is useless as it is -- EDIT: quality LDS has many uses. Thanks @Chindraba!

Quality solid fuel is nearly useless --> best to "recycle" it in heating towers to generate electricity (other use is making quality rocket fuel for trains). Quality blue circuits has many uses.
Last edited by Fletch; Jan 12 @ 8:28am
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Date Posted: Jan 12 @ 7:32am
Posts: 19