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As a beginner I just checked the Factoriopedia about pollution absorption on Nauvis again to be sure:
Water, Deep Water: 1.54/m
Grass, Dry Dirt, Dirt: 1.11/m
Sand, Red Dessert: 0.92/m
(Gleba: Deep Lake: 0.61/m)
From this specs Water is the best pollution absorber. I heared that grass is degrading, like trees, and consuming pollution for that.
* For that reason I planned to build around water
But that was a long time ago, before 1.0 IIRC. Water still absorbs some pollution, just less than it used to. And green water, AFAIK, is purely visual. Blue or green, it still does its thing.
Old, 1.1 Pollution/min/chunk
New 2.0 Pollution/min/chunk
It is going to take a while for many veteran players to realize that these changes exist. Especially that water is not the best (ignoring the out of map chunks we can't see anyway) instead of the 2nd worst.
As to the grass being like the trees, No. The grass does not actually degrade from absorbing pollution and how much it will absorb does not change over time. Trees absorb a certain amount, and they absorb a big glob of it when they take damage which also changes how much they will absorb from then on. Some trees die and stop absorbing, others only degrade so far and then stop while still absorbing pollution, at a lower rate.
All the variations of water, including the polluted green water, have the same absorption rate and are, as @malogoss said, purely visual. Relative to pollution anyway.
Of course, by the time you can do that pollution is a non-issue because you have the tech required to automatically keep attack parties from even damaging your factory on Nauvis.